Talisman: Origins (Review)
Where To Get It: Steam
Talisman is one of those games that, honestly, shouldn’t really have been made as much as it has. It’s not at Blood Bowl levels of “Oh, that’s just milking it now”, but… When the main thing I can say about Talisman: Origins is that it’s “Talisman: Digital Edition, but single player, and with story”, or “It’s Talisman: Prologue, but more expensive and with story/quests” , I kind of have to throw my hands up a bit.
So, for those who don’t know Talisman, it’s an old Games Workshop board game, with elements reminiscent of Warhammer Fantasy (Eagle Lords, grim cities, dark magical artefacts), but its own, High fantasy world. You travel around the board, looking to reach the Crown of Power, the tile in the middle of the board, strengthening yourself, weakening others, occasionally running into trouble, and, because it’s not a game that really does progression (normally), every so often running into a string of unwinnable situations, swearing, and mentally flipping a table. It had a number of expansions, each one alone with interesting twists and scenarios, but, all together? A recipe for minutiae, and backstabbing, and many, many dice rolls.
I tried Talisman: Digital once with all the expansions. That was… An experience. See, the digital editions of the game have, with even one AI player, a certain amount of waiting for them to decide what to do. Even without, there’s dice rolling, waiting for animations, noise cues… It wants to be as clear as possible, but no, you do not get any option to skip said animations and cues and things that slow it down. It is, generally speaking, a game you play with friends, understanding friends who won’t get angry at you when its old school, adversarial play gets the better of them, and where conversation definitely helps it go smoother.
As such, you can maybe imagine my confusion. And this is as someone who likes hotseat 4X games and board game adaptations where yes, you can play by yourself. Talisman’s lore is… Not particularly deep (It is, essentially, a “chase’n’race” board-game with fantasy trappings and a lot of randomness), and adding lore doesn’t really make any of its shenanigans make more sense. And this, essentially, is where I find myself: Trying to work out where the audience lies here.
Does it really appeal to the folks who already have Talisman: Digital Edition? There’s nothing new animation wise, I’m pretty sure there’s not much new card-wise, and, as I’ve alluded to, Talisman’s expansions are… A lot. Does it, then, appeal to somebody new to Talisman? I’d argue no, because the lore is mostly unreferenced outside of this game (Apart, obviously, from the Crown of Power), and its first tutorial alone took me about half an hour (And not, it must be said, a terribly exciting half an hour.) It does, somewhat, prepare players for the PvP core of the game with AI characters, but… The same experience could be had hotseat. What it adds are lore, quests, and challenges, and… Honestly, that’s not the biggest of niches.
So, overall, Talisman: Origins just… Leaves me confused. With other games, I can clearly point and go “Ah, here’s this interesting core” or “Ah, I can see where this is appealing to X”, and, with this… If there were no DLC for the thing planned, I’d say “This is a cheaper alternative to the main Talisman, as the DLC for that comes to around ninety quid”, but I’m not certain about that, considering how even Talisman: The Horus Heresy (It’s 40K themed, less visually readable cousin) has about 9 DLC. The biggest draw of Talisman has always been the social aspect to it, and so… All the “for” arguments I can think of are rather weak.
The Mad Welshman doesn’t enjoy being confused. It is his least favourite status effect outside of “Hangry-Thirsty.”