Source: Review Copy
Where To Get It: Steam
As soon as I get down the stairs, I know I’m fucked. The rat, I’m not worried about. The hobgoblin, I’m sort of worried about. But the Chaos Barbarian, the one with the star over their head? Oh yeah, definitely worried about them. And no matter where I go, I’m going to be trapped by at least two of them.
Welp. Yep, Ultimate ADOM is still the tough roguelike I know and love, although “love” may not apply evenly to folks. After all, even with easy class/race combos like a Dwarven Fighter, you’re not necessarily going to last. Something is going to screw you if you’re not careful. And patient. And even that may not save you.
So, a little context. ADOM, originally created in 1994 by Thomas Biskup, is a true blue roguelike. Permadeath, turn based movement and combat, dungeons, procedural generation, etcetera, etcetera, everything in the Berlin Interpretation, basically. You’ll die, you’ll die a lot, you’ll learn about the game over time, its systems, managing its resources (both the “high good” and “high bad” variety), and you will become intimately familiar with the wait button, because this is a game where healing options are few.
So, even among roguelikes, it’s a slowish game. But how is this version “Ultimate”?
Well, basically, a GUI, more races (Well, sort of, the rest of the races have yet to be finished at this point), more genders (although your mileage may vary in ye olde dealybobber of having stat bonuses for your gender… Props for having Tentacled as a gender, and giving nonbinary people charm bonuses, though, it warms my nonbinary heart a little… Ehehe), more classes, and, of course, more features. All the classic ones are in there, like the equivalent of both the game’s mutation stat and its timer (Corruption), and gaining experience, health, or magic from destroying items (an elegant solution to both trash drops and the somewhat slow progression, although only XP is unlocked at first) Although what it doesn’t have, at the present time at least, is a massive game world. It’s one, big dungeon. And that’s fine, honestly.
Aesthetically, it’s okay. No colourblindness issues I could find, text is sans serif and not small, although a little thin, items on the floor are shown as a popup over your quickslots when they’re under you, mollifying the “items can be tiny” deal you sometimes see, tooltips… And, of course, it’s turn based, and its design encourages you to take your time.
So, generally, this is a solid roguelike, albeit definitely not entry level, somewhere on the harder side, although permadeath can be disabled if you want, and I would recommend this to roguelike fans either looking for something with a little (a fair bit) more bite, or fans of ADOM looking for a glow-up to their favourite.
There’s really not a lot else to say, excet that hobgoblins go splat so pleasantly.