Jupiter Hell (Review)

Source: Cashmoneys
Price: £19.49
Where To Get It: Steam
Previous Reviews: Early Access 1

Well, this is certainly pleasing. Not unexpected, but pleasing. Jupiter Hell has had quite the glow-up since I last saw it, and I am happy.

He’s angry… I mean, this is the default state, but… Yup, definitely some killing to be done here!

I mean, not aesthetically, although its intro is very nice, much machismo there, yes… And health items are still hard to spot in certain areas (would it kill ya to add outlines for the colourblind, mmmm?) but in other terms.

First though, your reminder as to what Jupiter Hell is: It’s a turn based game, in which all actions take a certain amount of time, and you walk/run around, pick up items, shoot the hell out of zombies, demons, and security bots, and move from level to level, with risk-reward decisions at every step. For example: You’re low on ammo for your favourite weapon. Do you ditch it for a while for something with more common ammo for the area, or do you stick with it in the hopes of finding more, at the risk of being caught in an awkward situation?

Oh, and there’s the challenge modes: Do not do them if you’re not up for a very roguelike challenge mode (hard as balls even on medium difficulty), but they do exist, and they are interesting (such as “Angel of Carnage.” Rocket launcher only, all ammo can be turned into rocket launcher ammo, good luck, because there’s a high chance of killing yourself!)

You’d think a fight between a security robot with a minigun and a marine with a pair of uzis would be an unfair matchup. You’d be right, bot never had a chance.

Anyway, me oh my, the stuff since the last update has become pretty interesting. More areas, lore (surprising nobody who’s played any of the spiritual predecessors, the Doom series, Mars has become a portal to hell and the company stationed there was doing bad things that caused this whole mess), and something I don’t think I’ve seen in a roguelike before: Messages that can incentivise you to take another path, or warn you about problems ahead.

“Some asshole got into the strongroom on CALLISTO MINES L1, here’s how they did it, please fix [NARRATOR: It wasn’t fixed, and everyone involved with that strongroom is dead, loot to your heart’s content]” or “Shit, the power’s out in IO HUB, you’ll need a multitool to bring the power back [TRANSLATION: Dark level, but if you have high enough firepower, this is a good thing, don’t bother fixing the lights.]”

It’s a pretty welcome thing, honestly. Refreshing.

Wait, it has… Story now? Yes, and quelle surprise, capitalism and the military industrial complex did a demonic whoopsie!

Anyway, overall, Jupiter Hell has a good easy difficulty for folks, it’s relatively simple, pretty accessible, barring a few issues, and as far as roguelikes go, yes, I still recommend this one.

Now, The Mad Welshman doesn’t have to worry about demons for all of… A week? Things just keep cropping up, he doesn’t know where they come from…

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