Source: Cashmoneys Price: £5.19 Where To Get It: Steam
Sooner or later, everything falls to ruin. Everything returns to nature. And Cloud Gardens, as much an experience as a puzzle game, is all about that. All about making it happen. And, in its sandbox mode, all about making something that will look all the more… Bleakly beautiful, once it’s been overgrown, nature triumphing over the works of man.
Yes, that’s a very poetic way of putting things. It’s that kind of game, even though there’s not a single word spoken. Like how a cactus in a corner, with bricks around it, and the fact that candles were my items for the majority of it… Led to a sort of shrine. It’s meditative. It’s quiet. And the only sounds are the ambient music, the light thuds as you place items near your plants (in order to make them grow), the rustle of growth, and the gentle, echoing drips as you replenish water from harvesting seeds, to make new plants.
This game isn’t perfect. It tutorialises well, but some of its areas are tricky as hell (especially the overpass signs early on), and it’s sometimes hard to see elements, leading to confusion as to why you aren’t either losing because you haven’t overgrown the world enough, or being given more stuff.
But overall… Cloud Gardens is an interesting puzzle experience, with a good aesthetic to it, and simple, yet gripping play. Although the theme might make some folks depressed.
The party’s over, it’s time to call it a day…
The Mad Welshman isn’t sure whether to call this calming, or depressing. Probably both.
Ah, Subnautica. An oceanic first person survival game, a bit of a rarity as a subgenre, and damn, was it beautiful. Even though the ending had you leaving the planet, I never got there, because I loved the sea too much. Still, Below Zero, its sequel, has changed the planet, or at least the region… New meter, new creatures, new overarching threats… Looking forward to more of it, just as I have before…
But… Below Zero’s new story… There are some beats that are the same from when I last looked at it, and there are certainly some interesting changes, but… I don’t know, it doesn’t grab me as much. Maybe that’s due to the lines not being voiced yet, because, I freely admit, I loved Robin’s voice (and her enthusiasm, in the old story, about the world she was researching.) Maybe it’s that it has a similar start to the previous game, but with a little extra boneheadedness (Okay, going to find out what happened? Good. Flying close to a meteorite on descend? Nooooot so smart.) But… As a starting point, I am going to say that the story hasn’t been grabbing me, so far, as much as it had previously.
ALAN remains interesting, though. And so, funnily enough, does the world of Subnautica, now frostier than its previous incarnation. And the threats, also, have changed. I was surprised by the brinefish my first time, and, holy shit, I almost died from the innocuous little bastards. You see… They freeze you. And naturally, if you’re frozen underwater, and you’re close to running out of oxygen… You’re very… Very dead. Add to this the creatures I’d previously talked about, the Sea Monkeys (who steal shit from your hands), among quite a few others, and you’ve already got some new, interesting wrinkles in the world.
Ohhh, don’t worry, players… Bombfish are still there, and they’ll still do their best to kill you while you try to harvest that sweet, sweet sulfur.
Aesthetically, the game remains as pleasing as its previous incarnation, with the soundscape really immersing you, letting you know there are threats around, and otherwise so calming, the musical stings being relatively rare… And visually, the world is as intriguing as its previous incarnation.
Essentially, if you want to try oceanic survival games in a science fiction world, Subnautica and this sequel remain the top of their field, and, despite my lukewarm reception to the new story, I still heavily recommend this, and look forward to where it’s going.
Still not leaving once I’m mostly done with the plot, Subnautica team. Can’t make me!
Source: Cashmoneys Price: £6.99 Where To Get It: Steam
Way back when it entered Early Access, Besiege was a darling of streamers who loved contraption games. In a sense, I can see why they liked it. In another, it’s… Not the friendliest of games. But I can definitely see the appeal.
Okay, so, the unfriendliness is a good start, because, honestly, this is going to be the biggest turn off. UX wise, the menu options are tiny. And, apparently, UI scaling was at its biggest level when I ran it, so… Yeah, that needs a rework, folks. You can do bigger than that. Indeed, only by zooming into the planet menu was I able to see where the heck I was meant to go for the first world. Secondly… Building, and the tutorialisation thereof.
I get that it’s a toolbox to play with, and that experimenting is at least some of the fun, really I do. But how, pray tell, do I stop a bomb exploding instead of launching it? I don’t know. How do I aim a rocket well? I don’t know. How do I give my poor siege engine four wheel drive? This, I had to look up. Turns out you can rebind keys on individual parts. It ain’t the friendliest. You need boomy things to kersplode rock or brick. This, at least, I got.
And I will admit that finding an unexpected solution to an early
puzzle was amusing and interesting. You can see it pictured below.
Well, the aftermath, anyway. Basically, bomb on top, what was meant
to be a hinged holder for the bomb, with a piston to launch said bomb
toward the obelisk I was meant to destroy. On the downside, the hinge
tilted back, as it was meant to… And the entire machine exploded.
On the upside, the machine did not, in this particular case,
have to survive to do the job, as the burning, flying parts of my
machine formed a giant, impromptu shotgun blast, and blew the obelisk
I don’t really see it catching on, though. Bit of an expensive
solution for a medieval civilisation, that.
But I’ll also admit that some levels were just plain fun. Kill
70% of a group of knights and archers? Well, I added a few saw blades
to the sides of my poorly steering machine (remember how I said I
wanted to know how to 4WD that puppy? Well, I hadn’t learned it by
that point. By the end of the fight, one of my wheels had fallen off,
but the knights foolishly leapt forward, and were torn to shreds. The
archers had been eviscerated just as they managed to shoot off one of
my wheels. Somehow. With arrows.
Aesthetically, its low poly look is appealing, as is the calm, relaxing, and ambient tunes that form the background of… Well, blowing shit up, stealing things with grabbers, building improbable machines, and generally causing objective based chaos. But it’s very much a niche sort of game, and the unfriendliness of it isn’t… Well, it isn’t making a friend of me, for sure. Still, it’s relatively cheap, it’s got a lot of levels to it, and you can, if you really work at it, make some utterly ridiculous machines. So it’s got that going for it.
The Mad Welshman, honestly, just wants to see his machines burn. That’s the best part.
Ahhh, sunny Subnautica, where the equatorial ice shi- wait, what? Equatorial region… iced?
Yes, folks, welcome to Subnautica: Below Zero, sequel to Subnautica
where it appears either the world is stranger than first appears, or
the crash of the Aurora was a major boo-boo that affected the
climate drastically. It’s still a beautiful world, but now… It’s a
beautiful, cold world, eyeball penguins and everything. And,
like me, the player avatar is very excited to be there, being
a xenolinguist who finally has a job.
Unfortunately for her, the Alterra Corporation is still a dystopian
futurist hellscape, the alien artefact shenanigans are due for a
repeat, but, like me, Robin Goodall loves the heck out of the world
of Subnautica, even in the deepest of Arctic winters. Even when it
really seems like she’s going to have a terrible time.
Right, quick refresher: Subnautica was a first-person survival
adventure set on an oceanic world, where things started a little
annoying (Grab X Lea- where the heck do I get lead? Oh, near
the HELLBEAST. Great), but was able to shift its focus very quickly
toward a more exploration based playstyle, with a moderately strong
narrative about the sole survivor of a star cruiser being shot down,
and their encounters with the lost technology (some of it very
self-destructive) left behind by a now seemingly extinct alien
species. There was a lot of swimming, submarining, and, while your
goal was to leave the planet, many, myself included, felt the world
was too pretty to really leave. Below Zero is, effectively,
more of the same.
There isn’t a whole lot of story in the game as of yet, but
what Below Zero currently has going for it is that the main conflicts
are established within the first couple of hours: An unfriendly
remnant of the alien race that (indirectly) caused all the trouble in
the previous game, the Alterra corporation (Who would want to exploit
the alien tech that… Caused all the trouble in the previous game),
and, of course, the world being colder, and somewhat different to the
world we knew. Oh, still mostly oceanic, still beautiful as hell…
But, for example, gigantic mantis shrimp are now a problem you didn’t
have before, and the bubbling filter plants of the previous game have
given way to other filter plants, that give a burst of oxygen, then
deflate for a while. Cold hasn’t yet been implemented, but if the
heating pads or strange, radiator like eyeball flowers (Which burn
you if you stand too close to them) are any indication, it probably
And there’s two parts to why I’m fine with this. In Subnautica,
Unknown Worlds proved their mettle in making demand meters that add
some challenge, without overriding their core exploration and
narrative focus, and they appear to be bringing those same lessons to
Below Zero. Good. Secondly, Robin Goodall is a bubbly, lightly snarky
character who refuses to let her situation (Boring, then very
suddenly rather dangerous) get her down. Just like me, she loves the
world, and wants to explore it, wanting to know what’s
going on, and demonstrating a fairly strong moral compass early on.
It is, as before with Subnautica, a relatively promising start.
The Mad Welshman, never having left Subnautica in the previous installment, is presumably to be found somewhere out here. Either as a popsicle, or drinking coffee and smiling at penglings playing from his vast underwater base.
Well, Subnautica is out. And oh boy, there’s a lot to take in there. The possibility of escape from this watery world awaits, to those brave enough to… Er… Brave the horrors. Although, as I’ve said previously, I’m not entirely sure I want to leave, considering how damn cool the world is.
Why are floaters doing this? Because. That’s the kind of answer you get when the lone survivor is not a marine exobiologist.
Enigmatic caves, mushroom forests, islands held aloft by gigantic floating creatures bonded to the rock… This is before the plot of the game properly kicks in, that, thankfully, you can mostly do at your own pace. The Aurora is shot out of the stars by… Something, and you, seemingly the only survivor, must not only find a way off this rock, but also solve an ancient mystery. A mystery that gets quite personal, as you are rapidly infected by… Something.
I’ve gone through a lot of emotions playing Subnautica. Consternation as I hunt for Lithium and Magnetite. Amusement, both the gentle kind when I’m cheered on by random space truckers, and the black kind, when I discover how some survivors… Were real candidates for the old Darwin Awards. Bed wetting terror, the first time I met the Reaper Leviathan. Mostly, though, I’ve been pretty relaxed, because the world is a beautiful one, with a thriving ecosystem that, as a lone human, I can’t really despoil. Mmmm, that feels good.
…Not that I haven’t tried my damnedest. Even built a scanner room or three to try harder.
So, after threeEarlyAccess reviews (Each a good indicator of how far things have come), is there much left to say? A little. After all, it was only in the most recent updates that things like the Prawn Exosuit let me clomp around the sea bed, and building the Cyclops, the submarine that’s been almost emblematic of the game, seemed a pipedream up until fairly recently.
But that’s the thing with Subnautica: It brings you in with friendly, accessible survival gameplay in the kinds of biomes you haven’t really seen anywhere else, then gives you more to hope for, more to achieve, more to explore, and in the end… Gives you a chance to escape from even that.
Sorry, but even if I had gotten that far, I probably wouldn’t take the option. Subnautica’s world… Is just too damn pretty to leave, and I have so much more to do.
Join me. It’s a wonderful experience.
You… You are my new best friend. And I shall call you… John Bigboté!
The Mad Welshman is going for a swim. He’s also bringing two tonnes of TNT, because god-damn, that Reaper NEEDS TO DIE.