So… Lodoss War. It’s a big, long (and cool) multimedia franchise, which is continuing to this day, with a fair few characters across the series, high drama, etcetera…
It’s somewhat important to point this out, because one of Deedlit’s failings here is that it fails to get me interested in any of it (as opposed to the rest.) If I were just playing the game, without context, I know that Deedlit is a high elf, in love with a guy called Parn, after their many adventures together. I know there’s a dark elf in here who’s been a common foe, although I forget the name. Karla is apparently sometimes a bad person, sometimes not, but a schemer?
This… Is basically the extent of what I’d know, only some of which is dealt with in the intro, and some of which I’d have to google. Honestly, some of it I still had to google.
Mechanically, it’s a metroidvania, in which you get new weapons, abilities, and the like, and use them to get to new places, meet new monsters, and bash their faces in, occasionally fighting bosses. It’s more fun than that, but a fair few of the tools in your toolbox are given to you before you even fight the first boss: A sylph, which allows you to ignore water element attacks and float when active, a salamander, who allows you to set things on fire and blow things up (and ignore fire element attacks), and a bow, which you use to cut ropes and hit buttons, bouncing off metal walls in short, puzzle like segments.
You get more than that, of course, but these three things comprise a big chunk of the gameplay. And yet, it feels kind of empty. Part of that is aesthetic. Since the place is one big castle, there’s not a whole lot of variation. Ah yes, the bit with lava in. The bit where the pretty water effects are (honestly, hovering over the water is a joy, visually.) It’s a bit flat, even if it’s gorgeously rendered. This isn’t to take away from the rest of the aesthetics, from the clear UX, the well done pixel art, the character and enemy designs, some of which are kinda creepy. Giant centipede content warning, folks. And the music isn’t bad, if a little limited.
But while, mechanically, it’s alright, and uses its element change mechanics to good effect, outside of that, there’s… Not a whole lot. It’s still a solid metroidvania, although the short playtime will turn some folks off (sod them), but… I still didn’t mesh with it, even at the end.
This just… Drained my enthusiasm, honestly. Or maybe I’m just already knackered right now.