Archive for the ‘Games Gone By’ Category:

The Henry Stickmin Collection (Going Back)

Source: Cashmoneys
Price: £11.39
Where To Get It: Steam

Try this one WEIRD game! Completionists will HATE it!

I mean, that’s a really good capsule summary. It’s weird (unsurprising, considering it’s a meme ridden ex-Newgrounds series, a notable time for experimentation in Flash games, not always to the better, but enjoyably so, in this case), and yes, as a completionist, I can say that 100 percenting this game is a bastard.

If you’re confused, this is an MLG replay of failing utterly by 360 no-scoping your friend there. SO PRO, MUCH 1337. Oh, and content warning flashing imagery for that.

Okay, let’s get into it. Henry Stickmin (not to be confused with Henry Stickman) is a not-great human, er… Stickman. And with him, you go on a choose your own adventure style game (but with some quick time events) where failing still provides entertainment. There are six episodes, one of which requires you to have completed all the endings of the previous two to complete (part one of “Completionists will hate this.”) Choose your method of getting past the obstacle, watch what happens, likely retry, rinse, repeat. As noted, there are quick time events (some of which are brutal, so folks not okay with twitchy games, note well), and… Collectibles.

Oh boy, the collectibles. So, normally, I would be fine with collectathons. Love ’em. But Henry Stickmin wants to make it as hard for you as possible. There are people you have to click within about half a second, or multiple people you have to click within a few seconds, as many as 15. Some of whom are small. The same with the paintings in Stealing the Diamond. Oh, and the Among Us collectibles. And that one achievement where you have to click Gary Mann 5 times, or click where Henry’s going to land correctly in three different scenes…

STANDO!

Yup. I hate the completionist aspect of this one. I’m also less than fond of it using infamous meme “Shoop Da Whoop” (A blackface meme), even considering that it was popular back in the day. Gollywog dolls were too, and I sure as hell wouldn’t defend them. But overall, it picks some solid ones, fun references to Avatar, JoJo’s Bizarre Adventure, Predator, Looney Tunes, Zelda, Pokemon, Phoenix Wright… I could go on for a fair while, but its silly humour lands more often than it misses. Or maybe I’m just an old.

Aesthetically, well, it’s very clear. Choices are nice and big, the text is clear… The music is a bit of a mixed bag, but overall, it works.

Now, when it comes to the audience? I’ll freely admit, the appeal is somewhat niche. Masochistic completionists, I guess, old folks like me who get the memes, Newgrounds Nostalgics… Seriously, I don’t really know. All I know is I found it a generally alright experience, except for the completionist stuff, which I hated.

No, The Mad Welshman has not 100%ed this game. Don’t bug him about it.

The Sealed Ampoule (Going Back)

Source: Cashmoneys
Price: £15.49 (Soundtrack £3.99)
Where to Get It: Steam

See, sometimes, you see an idea, you think “Hey, this is cool!” and then… Oh. Hrm. Ah. Not quite as cool in execution.

So it is with The Sealed Ampoule. It’s a very minimalist procgen dungeon crawler. So minimalist, in fact, that it doesn’t gel well with its length. The procedure is very simple. Go into dungeon. Hit things until you feel you aren’t going to survive the next level, go back to room. Use stuff you got in the dungeon to get skills, level up the dungeon’s drop rate and magic circle rate for each level. When you get the ability and have the resources, turn dungeon levels into farms, just dropping the drops. Find story every now and again, or resources to turn more dungeon levels into farms. Rinse, repeat.

Remember these polygons well, for they are the ENEMY. Defeat them, and gain their resources!

I will say this for this set of mechanics, it does cut down on the bumf you’re overlevelled for. I mean, I’m still somewhat overlevelled at any given point beyond the early game, although I suspect that changes the further in you go, but yes, turning the earliest levels into, eventually, a single level you just run through and collect resources from? This is a piece of legitimately good design.

But the rest? Well, as I mention, it’s basically a rinse and repeat. Skills drop once every five levels or so, although those, like the progress toward dungeon farms, require specific materials, dying loses you some resources, and… Well, it boils down to a blur of grind, occasionally interspersed with “Oh, new enem- FUCK, RUN!”, story, or a boss.

The story, similarly, is simple, although it has its compelling mysteries. You play as Irene, who has been depressed since her mother died, but found an advert for a cheap dungeon, and decided to turn it into an alchemy farm, so as to open a shop, make lots of money… And then she finds out that it’s more populated than it first appears, including two small and mysterious children, and… A man who has been bludgeoned to death by nothing less than The Philosopher’s Stone. It’s just that said story progresses in short cutscenes that are… Well, an increasing number of dungeon levels from where you were, even accounting for farms.

The Uncanny Valley Twins.

And finally, there are the aesthetics. Again, it’s minimalist. A few music tracks, that mostly fit the mood, but still feel off, and a few sound effects, generally around two per enemy, sometimes shared between groups. A low poly look that normally, I’d be down for, but feels like a waste of enemy design, and hits the uncanny valley in the case of Irene, whose mouth never seems to work right, and whose movement is… Well, speaking frankly, Irene’s animations are godawful. All five or so.

Otherwise, the accessibility is just fine. The menus are clear, albeit with calligraphic and serif text, you have a helpful toolbar about the status effects you know, and, with the exception of floating numbers for regeneration, nothing’s too small to distinguish. Starts in windowed mode, keys are simple, but options to change things are sparse, and there doesn’t appear to be any gamepad support.

It’s honestly disappointing, because you can see hints of what the developers were going for, but a lot of it just falls flat. If you want a time waster, then yes, this is alright, but otherwise, I can’t really recommend it.

The Mad Welshman loves games of alchemy. He just finds so few of them FUN.

2000 to 1: A Space Felony (Going Back)

Source: Charity Bundle
Price: Name Your Own
Where To Get It: Itch.io

Ah, I do love a good murder mystery. I love gathering the evidence, presenting it, drawing conclusions… But y’know what I don’t love?

Not-twists. Now, not-twists come in several flavours, but one of the most common ones is a twist that is not foreshadowed in any way, shape, or form.

Every time you present evidence or collect it, this, err… Gentleman repeats your testimony on the case.

Why is this relevant? Well, we’ll get to that. First, let’s get another thing clear: This is an alright game of its genre, with relatively few statements to untangle, a fair amount of evidence to poke at, has simple controls, a nice accessibility feature in the form of the option of glowing evidence points (with obvious interactions being obvious), and can be solved in less than an hour, if you’re so inclined or already know how to solve it. Since you’re in a spacesuit, you can rotate and the like, so some motion sick folks might dislike it, and, as far as I’m aware, there’s no windowed mode or resolution changes (BOO), but this is a lesser complaint.

It even has an interesting variation on the deaths in 2001: A Space Odyssey, on which it is very obviously based (C’mon, folks, at least say it’s an homage in the game, not a tongue in cheek “This totes isn’t based on a work by a handsome and talented writer.” The latter half being a claim I dispute anyway. I won’t spoil them, but rather than the relatively simple deaths of 2001, they’re more malevolent. Although one of them is a bit iffy. MAL, old buddy, you can see through the entire ship, how would you not know about that one?

Spacer, do you know what Clemenceau once said about AI?

So, aesthetically, it works well with its low poly style. It even has some tongue in cheek references, like the helmet of one of the crew being held in their arm, as they copy the pose of T. J. Kong from Dr. Strangelove. The music pays homage to the use of classical music in 2001, the writing is mostly solid…

Except for the not-twist. For the obvious reason that this isn’t foreshadowed, you’ll play through the game and… Wait, what? Only by doing something slightly different will this ending change. And, honestly, it’s a bit of a crap ending.

So, if you’re fine with a crap ending, preferring to focus on the gathering of evidence, the asking about evidence, and the presenting thereof, well, this is a solid short game. But if not-twists piss you off as much as they do me, then I can’t really recommend it.

The Mad Welshman eagerly awaits our AI overlords. Except not, because they’ll be capitalist bastards.

Monster Hunter World (Going Back)

Source: Cashmoneys
Price: £24.99 base game, lots of gubbins including Iceborne, which is the big DLC wot costs £35+ quid)
Where To Get It: Steam

Oh, how I’d wanted to do this one when it first came out. And Iceborne. Oh, and Rise when it comes out on PC next year. But, alas, a small thing called “My Computer Was Dying Just A Little Bit” stopped me, and the pricepoint for a while thereafter.

This is pretty much mandatory in any coverage of the game.

But now, I’m here. Now, I’m rekindling my love fo- Haha, just kidding, I don’t have to rekindle my love of MonHun. After all, a game in which you live in a monster filled world, hunting them for resources and safety, and going on to bigger and bigger monsters? I like it. I’ve loved its take on progression, where yes, monster get beeg, but you don’t get big. Your equipment does, in a sense, but that’s the arms race between you and monsters, one you have to keep up with. But picking good equipment, learning about the monster from the mistakes you can make and come back from, taking educated guesses based on what it is, and then using these tools to take down a monster, alone or with friends? Heck yeah.

Let’s get a thing out of the way though. Monster Hunter World is doing a colonialism under thin pretenses of study. It’s an improved, quality of life added, and bigger MonHun than I’ve seen (although next to none of us here in the West ever really saw the actual MMO), it’s gorgeous, and it plays well according to the rules of MonHun. Learn thy weapons with the cat in the house, traveller, or just test them out where you aren’t going to get flattened. Each is unique. Each is pretty damn cool. Dual blades are the best and I will fight you on this.

I remain Easy To Create In Videogames.

But yes, its story can’t help but be framed as colonialist af, considering yes, the Fifth Fleet are trying to force their methods to work here as they do elsewhere, and… Well, I think this is the first title where we actively screwed up with the Big Elder Dragon, rather than “Ohshit, it woke up for some unknown reason, is causing disasters and/or heading directly to our village/town, it’s them or us!” (Well, except the first bit. That first bit was classic MonHun “Ohshit it just turned up”)

So, aesthetically, it’s good, it’s got some wonderful tunes, including a new rendition of that iconic theme, “Proof of a Hero”, the monsters are animated wonderfully. I mean, they’ve had a lot of experience here, but the monsters fighting each other… Sometimes, I just get out the popcorn and yell “HIT HIM WITH THE CHAIR!” from a safe distance, and the UX is… Somewhat changed. I won’t say it’s all for the better, it’s still a bit of an issue finding things, and the scoutflies feel like a necesssary addition, considering how certain plants and items blend into the landscape as well as, well, a native plant should!

And mechanically… Well, the formula got refined. There’s an always available weapon called the Slinger (y’know, that thing you use to look cool as you ride pterodactyls), but the weapon types, from my personal fave, the lightning fast dual blades, to the lumbering Greatsword, or the swag pseudo-hammer that buffs everyone, the Hunting Horn, have added little mechanics from previous games…

THE TOP ROPE’S RIGHT THERE, HE’S DOWN, PEOPLE’S ELBOW THEM IN THE FORK!

It’s somewhat hard to talk about Monster Hunter games precisely because they are, despite their simple formula, A Lot, but yes, overall, I would in fact recommend MHW. From what I’ve seen, it’s pretty likely I’d recommend Rise a bit more, although part of that is on the grounds that we haven’t seen this flavour of village in MonHun since Portable 3rd (Technically Generations, but Generations is a mashup.)

Now, if you’ll excuse me, I’m off to take down The Dread Pickle.

Or, as is just as likely for the overconfident like me, to be leapt on from a mile away, and gored.

Paperback: The Game (Going Back)

Source: Cashmoneys
Price: £3.99
Where To Get It: Steam

Words are great. I love words. Especially words that make sentences, then paragraphs, then pages, then books… Yup, I love words. I mean, they’re double edged swords, like the…

Wait, game, what do you mean Estoc isn’t a real word? Or Wales? (There was actually a better example, but we’ll leave that…) I’ve wielded the former, and lived in the latter, so…

I agree, past me, this dictionary sucks if it doesn’t acknowledge Wales.

Yes, Paperback, the digital edition, has the same flaw you’d find in, say, some versions of Scrabble online: The dictionary doesn’t accept some words you know damn well are real. There goes my dream of making a novel set in Wales about aliens and 50s sensibilities clashing with modern ones in a videogame!

Except not, because, essentially, Paperback is simply about making words with the letters you have in your hand (for lo, it is card based), and either buying better letters, or the wild cards that give you fame. Some letter cards have special effects, like giving you more money if it’s first or last in the word (Maybe the editors have a thing for Ts, or a hangup about Ss), or allowing you to trash cards, and making a word with 7 letters or more gives you props too. Run out of two wild card piles, tot up the fame points for your Great Welsh Novel, and the winner’s the one with the most fame!

I vaguely remember this getting through and being shocked it did. Or it didn’t, and I went for Ennui, which definitely works instead.

Life. Don’t talk to me about life…

So… Accessibility wise, it’s okay. It’s windowed, but it can be made a window that fills the whole screen, and you can click on a card to see what the hell it does if the text is a bit small (which it is when you’re not zoomed in.) Both of these are good points. Less good is that there is no volume slider, only on… Or off for sound and music. And while Paperback has a chill, elevator music style track to play to, it is… A track. Or if it’s multiple tracks, they blur together that well.

In any case, paperback has a hotseat mode (always a plus, I find) and an online mode with a signup and login (I can’t really speak as to how well that works), it plays alright, it’s okay, accessibility wise, and as a game? It ain’t bad. If you want a chill word game with friends, this is a solid pick.

Panty, toilet, dirty devil! Words are trouble, words are subtle…