Cloud Gardens (Early Access Review)

Source: Cashmoneys
Price: £5.19
Where To Get It: Steam

Sooner or later, everything falls to ruin. Everything returns to nature. And Cloud Gardens, as much an experience as a puzzle game, is all about that. All about making it happen. And, in its sandbox mode, all about making something that will look all the more… Bleakly beautiful, once it’s been overgrown, nature triumphing over the works of man.

The steel may be rusted, but the plants, the plants are always verdant, the colours of life steel cannot match.

Yes, that’s a very poetic way of putting things. It’s that kind of game, even though there’s not a single word spoken. Like how a cactus in a corner, with bricks around it, and the fact that candles were my items for the majority of it… Led to a sort of shrine. It’s meditative. It’s quiet. And the only sounds are the ambient music, the light thuds as you place items near your plants (in order to make them grow), the rustle of growth, and the gentle, echoing drips as you replenish water from harvesting seeds, to make new plants.

This game isn’t perfect. It tutorialises well, but some of its areas are tricky as hell (especially the overpass signs early on), and it’s sometimes hard to see elements, leading to confusion as to why you aren’t either losing because you haven’t overgrown the world enough, or being given more stuff.

Who knows why those chairs are there. Maybe they sat, to witness the end. Maybe they were forgotten, the remains of a picnic. Their story may never be known.

But overall… Cloud Gardens is an interesting puzzle experience, with a good aesthetic to it, and simple, yet gripping play. Although the theme might make some folks depressed.

The party’s over, it’s time to call it a day…

The Mad Welshman isn’t sure whether to call this calming, or depressing. Probably both.

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