History 2048 (Review)
Where To Get It: Steam
Sometimes, it’s nice to take a break and look at a puzzle game. A nice, simple… Ah.
History2048 is, in a sense, nice and simple. It’s a sliding block puzzle, in which you move all the blocks in a 4×4 grid (appearing randomly on empty squares) in one of four directions, and if two tiles match, they form “better” tiles (Furthest row first.) It’s called History 2048 because the puzzle it’s based on, the 2048 puzzle, is based on 2’s complement counting. So the tiles are, technically, 1,2,4,8,16,32,64,128… So on up till the extremely difficult to reach 2048. And beyond.
But just numbers has been done before! It’s visually unappealing! So… History. From the discovery of fire (1), hunting of mammoth (2), up to things like the ride of Attila’s Mongol Horde (512) and the commonly attributed era to which Le Morte D’elle Arthur (King Arthur’s legends, 1024, and where my best-tile score sits), the game uses low poly 3d graphics fairly well to make a simple board that nonetheless is pleasing to the eyeballs. No music, but simple blips, blops, and splooshes, along with the occasional twinkle, mark the road onward.
So, you slide, and you slide, and the splooshy blops make it look like you’re winning, but… That campfire. Right in the corner. Behind the roman coliseum. To get it, you’re going to have to change the direction of your play, and that… Oh, damn, now there’s a mammoth blocking it!
In summary, History2048 is nice on the eyes, okay on the ears, less than 2 quid, and the only niggle I can think of is that you have to quit via the window button. Which is obviously an appaling pro- h, no it isn’t. So the game’s just fine. Give it a go if you like simple to play, hard to master puzzles.
The Mad Welshman now has a top score of 13440. Feel free to tweet at him if you top that or, even better, beat the game.