Hades (Going Back)

Source: Supporter Gift
Price: £19.49 (£7.19 soundtrack)
Where To Get It: Steam

Supergiant do it again. They keep doing it. I’m enjoying a game about a rebellious young adult, Zagreus, son of Hades, snarking and battling his way from his home at the lowest depths of Hades, trying to escape, in essence, a shitty family situation.

He’s right. I have no urge to consensually bully Dusa, who is cute.

Its aesthetics are gorgeous (God, so many fucking hunks!) Its progression feels natural, to the point where I knew where I was going, knew what I was doing, and was fine with dying over and over again, because I knew my grind would be rewarded. Its characters, even the grumpy and overbearing dad Hades, charmed me.

And thus, one of those times I hate is upon me, because I can’t say anything bad, so I’m struggling with what the hell else to say.

Okay, so, Hades is an action roguelike, in which, as noted, Zagreus, son of Hades, is attempting to escape, with the aid of his step-mother Nyx, the Olympian Gods, and a few other notable figures, including the most relaxed and friendly incarnation of Sisyphus I’ve ever seen. You start with one weapon, a sword, make your way as far as you can, get your ass beaten down, and come back for more, wading out of the pool of blood that forms the entryway to Zagreus’ home as he bitterly snarks or swears payback.

For the reason that it’s ever so cheesable, I love the spear. But every weapon is, honestly, appealing in this game.

He will escape. Because he cannot die, so he keeps trying, because he knows he can do it. And, as he does, he gets more powerful. He befriends various people, like Dusa, the disembodied medusa head maid of Hades’ abode (She’s so cute!), or Dionysus, who reminds me so damn much of Zaphod Beeblebrox that I find myself smiling. A chill dude, I like him.

Anyway, yes, the progression is natural, the sound design great, the VA good…

Look, I can’t keep saying nice things, so I will end with this: If you like action roguelikes, then yes, this is a good one to pick. It’s easy on beginners, it’s accessible (alas, never perfectly, for it is twitchy, but still), and, as mentioned, the grind feels less like a grind, and more like a natural state of affairs.

It’s criminal how hunky, laid back, and smooth talking he is. CRIMINAL, I TELL YOU!

It’s good stuff.

Call me, Dionysus, we had a fun time! xoxo

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Atelier Lydie and Suelle: The Alchemists and the Mysterious Paintings (Going Back)

Source: Cashmoneys (My wallet, it weeps. And I ignore it)
Price: £49.99 (Season pass £62.99 (GASP), 21 DLCs ranging from £2.09 to £7.19)
Where To Get It: Steam

Well, since I gave in to the “dangerous to my wallet” urge to get hold of an Atelier game, let’s do a going back on it…

The Atelier JRPG series is, essentially, about cute alchemists and their rise, their personal arcs, and the people that surround them. It’s a series heavy on crafting, with turn based battles, and, sometimes, time limits to the game’s story which mean replaying things on NG+. Yay.

He has, no joke, that bow-chikka-wow. As befits such a handsome devil

Thankfully, Lydie and Suelle is not one of those, being a pretty relaxing game about two young ladies (dorks), their attempts to become the greatest alchemists (and, keep in mind, this game has protagonists from the previous two, Atelier Sophie and Atelier Firis, appearing) in Merveille, in the kingdom of Adalet.

It’s good stuff, with nice, light music, cool characters, and a slow burn to the plot. That may be a turnoff for some folks, that the stakes don’t get raised until the second act, with minimal foreshadowing before that, but honestly… It was nice.

I shouldn’t call this poor man, unable to move on, a trash dad. But at times… Yeah, he’s a trash dad…

It was nice to avoid the plot for a while and just craft things. It was nice to enjoy all the fun side content. And funnily enough, that desire to see more of the characters (even the tsundork Lucia, or Liane and her cheery, yet overbearing love for her sister) actually helped, because this is a game that rewards you for seeing all of the plot, doing all the things. And it does it pretty organically, for the most part. The main story won’t progress until you want it to, and, while later items require later dungeons, the progression feels natural.

As to the combat? Well, it’s an interesting one, because, while Lydie and Suelle themselves are by no means weak, they’re still characters who rely on either their special abilities (which run out when you’re out of MP) or… The items they craft. And the game encourages the latter, while adding a nice little mechanical touch to emphasise this narrative. The characters who later join your party can, before a monster attacks, throw themselves in front of Lydie or Suelle, protecting them, while Lydie and Suelle have good synergies as support characters later on. I still kept Suelle, with her dual pistols (which she admits she demanded to be trained in because it looks cool) in the frontline pretty much throughout, but Lydie, in the backline, helped keep another character alive in rough fights.

You have to appreciate a boss called “Justrun-Foryourlife”, no?

They weren’t joking, either, he’s Givenme-Arunformymoney.

This has been my first experience with the Atelier series, and it’s left me with a good impression. Cuteness, a mostly relaxing loop, slowly rising stakes with a lot of character moments, with interesting characters to fit? Yeah, sign me up for more, ta!

Cute alchemists should rule the world. Send tweet.

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Soul Smith of the Kingdom (Going Back)

Source: Cashmoneys
Price: £5.19 (Soundtrack £1.69)
Where To Get It: Steam

Inu To Neko games… They’re often about starting a business, and equally as often, it’s a case of tough (and sometimes misguided) love. In the case of Soul Smith of the Kingdom, Nine is the greatest smith in the nation of Aldenoar. But her uncle, perceiving a vital weakness, forbids her from smithing until she raises another great blacksmith. After all, she needs some business sense, and knowledge of how to train employees, so the legacy of the Soul Smiths can continue.

You’re right, lads. Never work at a black company. That shit can only lead to poor health and shitty Isekai.

And so, enter perhaps the most idle game like entry in the series. Although, as always, it’s not that simple, but not as intimidating as it looks. You start with two low level blacksmiths, and, as is often in the series, you get your friends (the cast of the series) to enter dungeons to get materials, you set the weapons the blacksmiths are making, gain skills, gain new blueprints by either buying them, finding them in the dungeon, or, as is most often the case, soul-smithing a weapon the blacksmith is proficicient in.

Oh, and you get skills and, once you get a single smith to level 30, you can get other smiths to inherit their skills, gain souls, and buy more skills. And the minigame, once every month.

It looks complicated. But it’s not as complex as all that.

Funnily enough, most of the game is pleasant. Yes, the translation of the character stories is Engrishy, but honestly, I don’t have that much of a problem with it, as the characters are cool, and the stories are warm and light hearted generally.

But the minigames, or, specifically, the difficulty of some of them, is my biggest issue with the game. Jesus H Christ, if I see Drop Ball or Fill In The Blanks (and, to a lesser extent, Face Checker and Speed Aim), I just leave them alone, because math puzzles involving four numbers from 1 to 9 is not something I like to do on a regular basis, and Drop Ball rapidly becomes bullshit, since both a miss and a ball falling out loses you a heart, and so it’s very easy to lose it all in three rapid clicks of panic. I dislike the minigames, except for Big Search (which grid has the bigger total?)

Face Checker gets evil on three stars and above… Little things start becoming important. ARGH.

But, overall, it’s a game I can relax with. I’m at the mid-late game now, and I’ve made my smiths too good, as, if they’re all left to make more expensive things, they’ll rapidly run out of materials. So I make the smaller stuff with two of them, to level up my friends for deeper dungeon delving, and try to ensoulise weapons with one at a time.

I’d definitely recommend this one out of the Inu To Neko games, as its mix of idle and management gameplay is pretty nice, and it’s got a pretty clear UX.

The Mad Welshman supports improving your craft. But not at the expense of your health, okay?

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Slasher’s Keep (Review)

Source: Cashmoneys
Price: £10.99
Where To Get It: Steam
Other Reviews: Early Access

Content Warning: There are insects in this game, including spiders.

So here I am, trying to escape from perhaps the most Midlands dungeon keep of all time. I forgot how to beat the first floor boss, and so, surrounded by zombies and the technically invincible boss, I die ignobly.

No, really, this is just embarassing

So, here I am, trying to escape again. Dunno how I survived, but this time, I’m more prepared. This time, I bop the boss with my loot bag into spikes, killing them instantly, make my way upstairs… And then I try to make a flying leap to murder a bug, overshoot, and plummet to my death.

And now, I am trying to escape from perhaps the most Midlands dungeon, consistently getting to floor 5, and my only woes in life are the healer orcs, who heal enemies faster than I can smash them in the face.

That might be something to look at, balance wise. And skulls and flies remain aggravating enemies where, without a wand, you’re playing the waiting game (which sucks)

See that little box over in the corner? That’s how you know it’s a well made dungeon: EMPLOYEES CAN TURN OFF THE SODDING TRAPS. And so can you…

But otherwise, I’m having a whale of a time, in a first person roguelike with a silly sense of humour, some cool enemies, and an incremental system where, so long as individual runs go well, my trajectory is upward and outward. And, due to levelling also gaining you the ability to permanently copy (and improve) skills that previously belonged to your kit? Yes, I’m becoming quite the monster, and look forward to eventually finding out what our amazon’s deal is. Or one of the other characters.

So yes, random loot, several item slots, potions, wands, edible maggots, and moleman shopkeepers from Yorkshire are all part of this experience. Along with 2d drawings, in eight different directions, in a 3d low poly dungeon with painted textures, a cartoony look, some fun, silly voice acting, and fittingly off kilter music. This is extremely my jam. Especially with its very British sense of humour, your jailor “back in a bit” forever.

I make this ensemble look good. And anybody who disagrees can get walloped with my loot bag.

It just feels good, from the swinging of the sword and a quick parry system (remember, parry the weapon, not the enemy holding it), to the joy of smacking a zombie or nastier beast into spikes, killing them instantly, to the occasional comedy. It’s honestly not a bad beginner’s first person roguelike, as your general upward progression is noticable. But it has things for other fans of the genre too, so… Yes, definitely recommended, guv’nor!

The Mad Welshman used to live in West Yorkshire. Maybe he should go back there, and go down t’dungeon for a nice bitter…

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Fury of Dracula: Digital Edition (Review)

Source: Review Copy
Price: £15.49 (Soundtrack £3.99)
Where To Get It: Steam

Hunting tabletop games are fun. One player against multiple, the one trying to stay hidden long enough to win, the others… Well, that’s where the “hunting” part comes in. But, obviously, friends are required.

So I called some in. And we had a great time, right up until timing out a combat led to a softlock. We’d almost taken out Dracula, too. 3 HP. 3. Stinkin’. HP.

The Dracula here has perhaps the funniest Live2D eyebrow waggle I’ve ever seen. And yes, I count that as a plus.

Well, I was getting my ass handed to me by that vampire in the last fight anyway. But we were doing so well!

Anyway, yes, Fury of Dracula is, as you might have guessed, an adaptation of the board game of the same name, in which Lord Godalming, Mina Harker, Abraham Van Helsing, and Jonathan Harker attempt to hunt down… Dracula. Bleigh! On the upside, heroes have two turns each compared to Dracula’s one. On the other hand, if Dracula’s canny, he can obfuscate his trail enough that he wins through terror, because his trail runs cold after 6 cities worth of movement. He can also, y’know, leave traps, hoaxes, vampire ambushes, and other fun toys, and can see some of Mina’s cards, since she has an incurable vampire bite.

So, items, allies, and ingenuity versus stealth, trickery, and ambushes. If you’re playing Dracula well, you get to look smug as they hunt you elsewhere… Then less smug if you screw up. Playing as the hunters? It’s fun, discussing where he might be, where he might have escaped, why is he travelling by sea so much? And other fun (legitimately fun) discussions. With friends, it’s really fun.

IT ME! Well… My goatee’s a bit thicker, hair’s longer, but… IT COULD BE ME!

And it’s faithful to the rules, with some cool artwork. Alas, that’s… Kind of where the charm runs out. Red… Why is red always involved whenever accessibility comes up?

Oh. Yeah. For obvious reasons. Anyway, yes, while rail routes are delineated clearly, carriage routes are not until you try moving, being a dull red that, in most places, is kind of hard to see. Test your games for colourblindness problems, folks, it’s not tough! Similarly, those of us who hadn’t played the game before didn’t quite know how sea travel worked, and the UX was… Less than clear in places, such as effects on combatants, clarification on certain specials (Hi, Mina!), using your hand, and hand limits… Look, we know they’re in the rulebook. Not everyone knows the game.

The trail only lasts seven steps, and you have a limited time to hunt down our boy Vlad. Make the most of it!

But, despite all of this (I have faith the devs will hunt down the combat bug, but in the meantime, escape on the 5th turn if it seems like it’s dragging on), I cannot deny we had fun. I want the game to be more accessible precisely because it’s so fun. There is local (yay) and online (that’s dependent on how many players you can pick up, or whether you can all arrange a match, but that’s fine if you have friends), and you can play solo (although honestly, if you’re playing all humans, it’s not fun, because it’s not intended.) But, at the time of review, whether you’ll like it really depends on how the accessibility affects you.

The Mad Welshman is also a creature of the night who does not drink… Vine… But that’s just his screwed up sleep schedule.

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