Dungeon Munchies (Early Access Review)

Source: Cashmoneys
Price: £10.99
Where To Get It: Steam

A while ago, I reviewed Battle Chef Brigade, and… Well, I liked it. It presented an aspect of fantasy worlds we don’t think about too much. And now, we have dungeon cooking… Well, not really explored, per se, but at least a mechanical element in Dungeon Munchies.


It’s… Alright? Okay, obviously I can’t leave it at that. What it is is that it has this interesting mechanic… That it doesn’t quite play with enough to be excellent, but does give enough to see the fun potential. Food as buff. We’ll come back to it, because first… What the heck’s going on?

Well, we are a zombie. A zombie raised by a necromancer chef who does her best to do the whole evil overlady schtick while also having a corporate overlady schtick. And it mostly works, to boot. She charges us, as seemingly the only “employee” who’s been able to do this so far, to get her magical cookbooks from various places, fighting bosses along the way. From there, things get… Interestingly complex, story wise.

Even main level enemies can wear you down. The bees shoot lasers. The crabs shoot water jets and slash hard.

Also along the way, we use the monsters as ingredients to form a limited set of buffs, some of which become permanent later on. One of the earliest, for example, is a double jump, made by giant skeeter wings, while others add things like elemental damage, extra damage, extra healing… And with 6 slots allowed, you can’t become some godlike undead shitwrecker through these, which is a nice touch. It has a cool animation (honestly, the animations in general are pretty good, even if weapons don’t really have that much impact, everything else works either smoothly or in a cool fashion), but, essentially, it’s like any other crafting: Got the ingredients? Bam, thing is made.

Structure wise, it’s more of a linear level dealio, although revisiting earlier areas is possible if, say, you need some earlier ingredients too. You wander through, hopefully not dying a lot (You thankfully don’t lose much by dying, but it is annoying to go through an area multiple times), with, of course, a boss at the end. And the bosses, happy to say, are alright to deal with. No super annoying ones, and, since your movement and combat are fairly easy to get the hang of, you can learn their tricks relatively safely, only taking maybe two or three tries until you get the general idea.

Ah, gotta love those fishing photos. Oh, wait, no I don’t, I hate fishing.

Right now, it definitely has charm, and the story seems like it’s going interesting places, with some equally good ideas within the crafting, and I wouldn’t feel guilty saying it’s worth a try right now.

Writing this review has made The Mad Welshman hungry. He could murder a good Beholder Sautee…

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