AMID EVIL (Review)

Source: Cashmoneys
Price: £15.49 (£23.79 for Warrior Edition, also available in a bundle with DUSK)
Where To Get It: Steam
Other Reviews: Early Access

Last time I looked at AMID EVIL, I enjoyed it, with some minor qualifications. Alas, one of those minor qualifications still exist (Sorry, AMID EVIL devs, your menu and your UI is not the easiest to read, and the menu is still visually painful), but the other now doesn’t (Soul power is unleashed with Alt-Fire), and so I can honestly say that, menu and UI aside, AMID EVIL is enjoyable. Hard, once it gets going, for reasons I’ll go into, but enjoyable.

This lil’ fella and his friends fire shots that somewhat home in…

So, let’s get the first thing out the way quite quickly: AMID EVIL, like its 90s and early 00s inspirations (Specifically, games like the Heretic/Hexen series), can get pretty twitchy, real fast. None of the enemies, individually, are that smart, are pattern based, and can be dealt with by virtue of being faster than them and hitting them really hard with whatever flavour of magic beatdown you happen to be using at that time (And there are several, each with nice, meaty effects to sink your teeth into, especially with Soul Mode unleashed.) But, from early on, there’s never just one, but a small army. Killing that small army is, to be fair, a cathartic as hell experience. But I often find myself coming out of fights with my HP barely inside the double digits, hunting for health pickups, a lot.

…And when there’s a lot of them… Ohhh boy, you’re in trouble!

So, essentially, it gets twitchy pretty fast, and I wouldn’t really recommend it to newcomers to first person shooters. But, y’know what? That’s alright. It is what it is, and what it is is a spectacle of gibs (some of which are, themselves, mini enemies later on), sound and fury, but, unlike the shakespeare monologue, it signifies one step closer to an interesting boss, a new locale, and new, more interesting enemies to defeat. Considering the game has seven episodes, each with their own flavour, there’s essentially a lot to play here.

An example of a beautiful environment. Shamelessly cribbed from my last review.

Okay, so… Apart from the menus, the lack of a map of some description can sometimes hurt it. Like DUSK, the game is very fond of trap labyrinths, secrets, and monster closets. Overall, though, while it doesn’t like to move beyond its very Quake 2 comfort zone, it aesthetically pleases, with good music, good weapon effects, and interesting low-poly visuals… Oh, and being fast as heck. As mentioned, not really for players new to FPS, but definitely a cool one to give a go.

The Mad Welshman would, honestly, root for the eyeball things if they’d let him. But they don’t.

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