Nonagram (Review)

Source: Cashmoneys
Price: £3.99
Where To Get It: Steam

A Nonagram puzzle, often known as a Picross or Griddler puzzle, is, usually, a calm exercise in logic, where rows and columns are broken into sets of numbers, and you have to deduce the position of blocks in them. The game simply titled “Nonagram” , wants to be the final word in such games, and, can’t lie, it takes a good stab at it.

It is a *pretty* Picross game, I’ll give it that!

Musically, it is quite calming, with lots of xylophones, wind, and piano that you’d find on an Easy Listening Instrumental album… In fact, I’m pretty sure a couple of the tunes are easy listening covers, but that’s by the by. It presents itself well in its Gallery mode and in presentation (I quite like how, rather than a straight grid, coloured puzzles are squares of different values. Pleasing to the eye.) It even has a third option beyond the usual two of “This is definitely a square” and “This is definitely not a square”, which I generally use for checking what could be a square. An editor, and community puzzles, a timed mode and a zoom control allowing for really big puzzles (Alt-Left mouse moves it around, and the column/row numbers don’t change with where you are, just to clarify. So it does work, and you can’t break the puzzles into smaller ones with it.)

Wait, what? AAAARGH, USE THAT NEGATIVE SPACE!

So… So far, so good. I might even go so far as to say “Damn fine.” But, as is often the case, niggles and problems do exist. Gallery mode is relatively accessible, but it’s important to note that timed mode is a challenge mode (So there is a limit), and “Classic” mode starts with a 50×35 puzzle (Definitely requiring zoom.) With or without the zoom to help, puzzles can get finicky, and the game’s definition of perfect is just that: One mistake, and no shiny crown for you!

The size of the puzzles is, itself, somewhat odd… There’s a lot of negative space there, and it’s not being used. Finally, although this is apparently on the roadmap to fixing, the automatic fade-out of numbers you’ve correctly worked out is currently bugged, and so doesn’t accurately display your solving status. Not a game-breaker, but still rather annoying.

As such, it is, undoubtedly, a good Picross game, and has the potential to be a great one. It just needs to somewhat up its game with the bigger puzzles, accessibility wise.

Ah, Gallery mode. Spot the video game references, there are quite a few…

The Mad Welshman wonders if, like with previous genres he’s looked at, he’s going to be known as “The Picross Guy” now. He rather hopes not.

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Ghost of a Tale (Review)

Source: Cashmoneys
Price: £19.49
Where To Get It: Steam

A lot can be said about how intimidating it is, playing a largely pacifist mouse in a world of giant, angry rats, that it’s taken me this long to take a look at Ghost of a Tale, the stealth action RPG by SeithCG. But, like Tilo, the mouse bard protagonist of this game, I’ve gotten over that, and honestly? I’m glad I have.

I feel you, little guy… They *are* scary!

Ghost of a Tale is, at its most basic level, a game where you, Tilo the mouse bard, must explore an ancient keep, hoping to save your wife Merra (Imprisoned, like you, for treason) and escape. Of course, if it were that simple, we wouldn’t have either the tension or the interest, so there’s a pretty wide cast of characters, some friendly, some not quite friendly, and many of which aren’t friendly at all, considering that they’re either beasties out for any blood they can get… Or the rat guards, who, understandably considering the charge you’ve been imprisoned under, aren’t exactly fond of you.

Of course, this doesn’t bring secret doors, shortcuts, a hint system in the form of a seemingly friendly blacksmith, a small web of intrigue, and something about an Emerald Flame, a great evil that may or may not be rising again… And some fine characters, all set in a beautifully rendered environment. There’s a fair bit to do in Ghost of a Tale, and I appreciate how, while the rats are a threat, they’re a threat that can be dealt with in a variety of ways, including running away (Even walking, you are slightly faster than the rat guards) and hiding until they return to their posts. Failing that, slime trips them up (if they’re not wearing boots), bottles knock them out (if they’re not wearing helmets), and, eventually, two sets of armour that allow you to move unchallenged… Past the guards, anyway.

I get the distinct feeling I’m not meant to be up here… Yet.

There’s a fair amount I like about Ghost of a Tale, as the shortcuts are helpful, the world is pretty, and the characters are, when they speak, charming and amusing (Kerold the Frog Pirate, for example, has a fine example of breaking the fourth wall with items that don’t turn up until you know they’re there… I won’t spoil it for you.) But this isn’t to say there aren’t things I get a bit grumpy about. There’s a fair amount of the game that can best be described as “Collectathon-ing” , and some of the puzzles are a little obtuse. There are maps, but it’s a case of finding a safe spot to look at your inventory, and memorising.

Still, overall, I find Ghost of a Tale more charming than frustrating, and, despite being intimidating looking in the early game, it’s a cool game that emphasises exploration and trickery over violence, and a pretty accessible one at that. Worth a go!

Top of the world, ma! (No, really, highest point in the game’s rather large map, apparently)

The Mad Welshman is not ashamed to admit the Rat-Guard scared him. It just means they’re doing their job well, is all!

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