D&D Lords of Waterdeep (Review)

Source: Cashmoneys
Price: £10.99 (£3.99 each for Undermountain and Skullport modules)
Where To Get It: Steam

There should be a word, perhaps, for when a game feels emptier and cheaper than it, in fact, is. That word would work very well with Lords of Waterdeep (Full title: D&D Lords of Waterdeep, to differentiate it from Waterdeep, Ohio, I guess.)

It is important to note that your avatar has no bearing on which lord you get. That’s down to *faction* . This screen also serves as a handy guide to what the expansions add.

Before we get into that, the basic idea of Lords of Waterdeep is that you are one of the titular Masked Lords of Waterdeep, rulers of the city who are, for the purposes of this game, at odds with each other. Each Lord (Chosen randomly from a faction pool) has special abilities, preferences, and goals, and winning the game involves making maximum use of your cards, and limited agents per round, in order to get Victory Points. It’s got a lot to it for something with such a simple base concept, and not for nothing was it, and games that follow a similar vein, quite lauded in the board game industry.

Part of the problem is, quite frankly, that it’s a direct iOS port of a game where the most effort has clearly gone into making sure the game itself works. The art is servicable, but the UI is iffy, and has trouble handling more than 6 buildings in a game (It is highly recommended to play the tutorial, to get used to the UI.) The music, I turned off rather quickly. It’s a single song. What you’re meant to mainly be enjoying here is the game itself, and play with others.

This is the first time I will see this card being played. It won’t be the last this turn. Not by a long shot.

Which can, honestly, be a disorienting experience, be it in multiplayer or offline, hotseat mode. On the one hand, I can understand why the decision was made to have every other player’s turn recap for every player, and why it will suddenly jump to another player (Who will also recap what they missed) every time someone has to confirm or choose something as a reaction, but there is not only no way I can see to turn this off (Should, say, you be playing hotseat on the honour system), and you need to go into settings to change the animation speed, that games can, at times, feel excruciating. Yes, I know Arilyn Moonblade did this, this, and this, I saw it happen. I don’t particularly feel the desire to see it four times in a five player match.

The AI in the game is pretty vicious, and even with an “easy” AI, there is a good chance you’re going to have to play pretty well to beat them, and, in the end, the main thing recommending this game is that it’s cheaper than the board game and its expansions. Overall, it feels kludgy, and very much a case of “You get what you pay for.”

On the one hand, thanks to post game scoring, I didn’t lose as badly as I could have done this game. But Mystra, to lose to a Moon Elf playing a Halfling. UGH. (And yes, that is apparently a halfling. CORRECTION: A Halfling replaced by a Doppelganger. THE REALMS, EVERYONE.)

The Mad Welshman is extremely salty that he lost to, of all people, Arilyn bloody Moonblade. Although he supposes it could be worse. It could have been Danilo Thann or Khelben Arunsen.

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Pixel Puzzles Picross (Review)

Source: Cashmoneys
Price: £4.99
Where To Get It: Steam

You’d think, after all the times I’ve said “It does what it says on the tin”, that Pixel Puzzles Picross would be that. And you know what? Mostly, it’s true. At its most basic level, P-P-Picross (R-R-Raggy?) is exactly that: You logically deduce what bits should be filled in in a grid made of 5×5 grids, using numbers at the top of each column and the left of each row, and the knowledge that there has to be a single space between each number. Do it right, and you get a pixel picture that the game colours in, and the sweet, sweet acknowledgement of your intellectual prowess. Go you.

LOOK, IT’S A SPOILER, A MASSIVE SPO- h, wait, no, it’s just a fire hydrant. Silly me!

However, this is not quite the whole story, and what’s left… Somewhat confuses me. You see, there are bits of Normal mode that feel like they would have fit better in Hard mode, and bits of Hard mode that would have felt better in Normal mode. Normal mode doesn’t use lives, while Hard mode does. So far, so good. But Normal mode doesn’t properly inform you when you’ve filled a segment in properly, and has a timer, while Hard mode… does tell you, once you’ve done things the right way, that yes, you no longer need to worry about that 2, 1, 1, 3, and only have to worry about the 1, and 1 (To give an example), and has no timer to feed your ego.

This doesn’t really detract from the game, per se, but it does feel off, and I find myself flailing about a lot more in Normal mode than Hard. Beyond this, though, there’s honestly not a lot to say that hasn’t already been said. Normal puzzles and Hard puzzles have separate scores, despite the fact they appear to be the same images throughout, there are only a few tunes, the UI’s pretty friendly, but it’s not recommended to run this maximised unless you like to be annoyed by your steam overlay messages not going away and being drawn over by other steam overlay things (A relatively common draw problem, fixable, but also easily avoided), and the option exists to turn off what I found to be a very helpful feature (Once you’ve held down the left or right mouse button to draw and chosen a direction, it won’t go outside of that row or column until you release it.)

OMGIOD SPO- h wait, no, this is a good illustration of how you play Picross without finishing the image.

Beyond that, well… It’s a Picross puzzle game, it has a fair few puzzles, from ones you’ve probably seen before (Oh look, a heart) to things like space shuttles, pitcher’s mitts, and seahorses, all thematically arranged. It works, niggles aside, and it’s a perfectly serviceable game, all told. Are there better ones out there? Yes. But there’s very few puzzles here that are annoying, it’s accessible, it’s clear, and it’s got a perfectly acceptable price-tag about it.

I’m still somewhat confused about the difficulty differences though, and will probably remain so.

There are quite a few categories, with lots of levels, although, as mentioned, I’m somewhat befuddled by the idea that completing it on hard doesn’t also complete it on normal.

The Mad Welshman loves him some Picross. He will stamp those pixels down aaaaall day when he’s in the right mood.

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