Where To Get It: Steam
One element of good horror is to take the normal… And bend it. Make it unwelcoming, emphasises what’s frightening about it, and emphasise its isolation. And there is little that isn’t already terrifying to the initiated than… A corporate office, or other appendage of a large company.
After all, a company often already has a friendly face, but behind that face, the lies are revealed for what they are. Ohhh, yes, we get diversity, but there’s no need to make emotional decisions. We understand that people get sick, often in arbitrary ways… But you have taken quite a few sick days working for us, and I’m afraid that we can’t employ someone who’s sick more than once every few months. That overtime? Oh, no, it’s not mandatory, you can… Ahaha, you want to work normal hours? That’s going to look bad on your performance review compared to the rest of us!
And that’s without me trying to think of examples. Oh yes, the Company can be a terrible place. The addition of some nameless “Witch”, corrupting the company from within for decades, causing insanity and mutation… Well, that just makes the horror all the more clear. Cue our protagonist, Brian.
Brian, despite being a low grade member of society (and judged, right from the beginning, to be scum because of this) is, somehow, hired by Sintracorp, the most prestigious company on the planet. Although one has to wonder how this has happened, considering that, in a blackly fitting symbolic twist, the company is a meatgrinder of psychosis, supernatural mutation, murder, and paranoia. And, honestly, a part of why this works so well with the way it plays is because, on some level, it echoes the worst excesses of a corporation gone wrong.
Here, the milling, endless crowd of Induction, forever stuck in the limbo between internship and actually getting paid. There, the Archives, a system so archaic it has taken on the aspect of a Resident Evil puzzle lock, and the Library is overseen by horrors long forgotten in the dark by its parent organisation. It wouldn’t surprise me to discover, later in the game, that the office cougar met early on is a literal man-eater, as opposed to a figurative one. And the employees are, relatively speaking, okay with this, because eh, it’s a living… Horrifying.
And, in the middle of this all, Brian, who has been hired as a Witch Hunter, despite having no qualifications for this, to fix a problem that, in all likelihood, Sintracorp created in the first place. This is one of the reasons it works so damn well. It helps that it’s a pretty accessible game, with its horror well paced against its lighter moments. Aaand then right back, as some of the light hearted things show their grue-filled core.
Besides a few hitches in early cutscenes, funnily enough, it works pretty well. The exaggerated art style of the characters works well to express both the light and dark sides of things, and adds that needed clarity for puzzle elements. To be both expressive and clear is a good look, especially when darkness is also a core element of the game. Puzzle wise, I’ve come across nothing cruel in the puzzles, with there always being something to help ameliorate it.
A good example: Early on, you’re left in the dark by a Mysterious Asshole Coworker, in the vicinity of some quite nasty, and ever exploding “Mines.” Thankfully, the mines light up when you’re near them, only arming when you’re closer, and exploding when you’re close, so the puzzle is, interestingly enough, made a little easier by the very things that will kill you if you screw up. You still feel cool for having survived, and you knew that the little helping hand was by no means a guarantee of safety.
Yuppie Psycho is, overall, a clever and interesting horror game, using its environment well both metaphorically and literally. Like other survival horror titles, it does have a single, limited save system (Requiring a photocopier, ink in that photocopier, and some Witch Paper to photocopy your souuuuuul… Oooowooooo!), but these seem reasonably placed, and I’d definitely say that this is one of the good horror titles of the year.
The Mad Welshman wants to stay the heck away from the Hell Offices. You can help do that via the support links. This has been your company memo.