Where To Get It: Steam
Minoria is cute. Minoria is melancholy. Minoria has an interesting world, that gets better the further you play into it. And Minoria… Has some brutally unforgiving boss fights, where single mistakes will cost you about three rooms worth of running and a cutscene to rejoin them. And, in the early game at least, there’s a big difference in challenge between the enemies… And the bosses.
Which, let’s face it, seems a very odd thing to say, doesn’t it? But the difference between the earliest enemies and the second boss, or even the second tier of enemies compared to the first, is clear. And everything that can hit you… Hits like a bloody truck. You start to get used to it, but… I have to admit, I bounced off hard, and bounced off early. Second boss, in fact.
And, honestly, there’s no shame in that. Single mistakes, especially in boss fights, cost dear, and, since the combat is akin to… Sigh… Dark Souls, in that fights with bosses are long, tense affairs in which, as noted, mistakes can quite easily cost your life, it’s merely beyond my own ability, rather than a condemnation of the game. More… A caution to those who, in turn, bounced off games of the Soulslike persuasion.
The thing is, Minoria is also very lovely, aesthetically. Contemplative pianos give way to dramatic violins, beautiful princesses (Who… Remind me of someone. Hrm) and cute, but deadly small witches fit well in the well drawn corridors and steps of the cathedral, and everything is clear. It’s somewhat minimalistic in approach, but this works, and I do love it.
But, alas, I don’t really get on with its style of play, and, if we’re being honest, its keybinds. It’s most likely recommended that you play with controller, or rebind the keys, because it’s all too easy, with the default, to fatfinger the “Use Incense” key when what you meant to do was attack, or, less commonly, to switch your insenses when you meant to parry or dodge.
Obviously, take this review with a grain of salt, because, as mentioned, I was not able to get too far due to the high damage you take for pretty much any mistake, but it’s a beautiful game that is recommended for soulslike fans, while not, generally speaking, recommended for beginners to its metroidvania styled exploration/combat. Specifically the combat.
The Mad Welshman is legitimately sad he couldn’t get as far as he wanted here.