All-Stars Fruit Racing (Review)

Source: Cashmoneys
Price: £19.99 (With “Yogscast Exclusive DLC” for £1.69″ …)
Where To Get It: Steam
Other Reviews: Early Access

So… Cast’s still extremely white, then. Kind of a metaphor, really, for how the game has turned out, despite me being relatively nice last time I reviewed it. Perhaps too nice, as, over time, the flaws have become somewhat apparent.

This is the middle of the three skin tones on display, and poor Cora (Coconut) appears to stand alone in that midground.

Aesthetically, the game is mostly on point. There’s a lot of visual interest to the tracks, the UI’s pretty clear, the music’s good, and the devs have taken pains to ensure the tracks are part of their world, such as the snake from the first track of Papaya Island being a visual feature in at least one other track, and the like. And if it were just aesthetic, then I would be down for keeping this game on my Recommended list.

But it’s not. There’s a racing game in there, and, after time spent with it? It’s not that good. In fact, like the cast, it’s… Pretty bland. I had hoped, during the Early Access period, that it would get interesting, but there’s only so many variations of “This is a missile”, “This is a contact slowdown”, “This is a boost”, and “This is a trap” before it gets dull, and some of them last a long time. 5 or 6 places worth of time, which, when the AI preferentially targets you, can mean that you’ve just come out of a boost, somewhat ahead of everybody, when… BANANA, UNSPECIFIED ICE, PEACH, COCONUT, and bam, you’re last place, and not able to race for a vital second or two. Cars are cosmetic, so I’ve, unsurprisingly, been spending much of my time with Rebecca, whose special power is… A longish boost.

Started 1st, was made 8th by the AI ganging up, and, after this screenshot, I win by a nose *despite* being attacked a few more times.

The tracks are, for the most part, good, it must be said. Only a few exceptions exist, and most of those are due to arbitrary barriers. But… For all the unlockable characters, I have little incentive to pick them, because their special abilities… Are mostly eh. Some, like Amelia, have front firing missiles that auto target the next person along (and yes, there are shield powerups, so you at least have a chance of not losing five damn places to a Banana Rocket.) Many have mines of some description (with Gwendalyn’s Kiwi Mine being the most powerful, a slow field dropped onto the track.) One of the more inventive ones is Giselle’s Avocado Bite (A chomping, avocado coloured plant grows on the front, biting anyone directly in front of you.)

But all of them, in terms of pure competition, pale in comparison to being able to go faster. And that, honestly, is a problem. The karts themselves have no inherent advantages or disadvantages, so winning involves three things: Drifting a lot (preferably before a boost pad, as boosts stack.) A good racing line. And having boost abilities. Oh look, guess who’s the only character who has that? Strawberry Wings Awaaaaaaay!

There is multiplayer, and there are multiple game modes, but certain characters are a pain to unlock because, as is often the case with a racing game’s first outing, the time-trial gold times can best be described as “Race perfectly, and then some.” Which is decidedly unfun.

As such, despite having a visually interesting world and some good music, I can’t really recommend All-Star Fruit Racing, because it’s a case of style over substance, and, as a party racer, it has balance problems.

Obstacles, if hit, slow you down as if attacked by the weapons. Not, if you look in the bottom left, that it matters right now…

The Mad Welshman will always warn folks about giving one person a turbo nobody else has. Always.

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All-Stars Fruit Racing (Early Access Review)

Source: Cashmoneys
Price: £10.99
Where To Get It: Steam
Other Reviews: Release

Fruit is, pizza toppings arguments aside, a pretty inclusive thing. Five fruit a day is recommended for most folks, it’s often kink friendly, and at least some of it is endorsed by Donkey Kong. So when it immediately leaps out at me that a game with a variety of fruit from all around the world in a Mario-Kart style racer with a twist is… Very, very caucasian, when it comes to the current driver set, I get very sad. And not a little irritable.

While Rebecca definitely has the power that synergises with my style the best, she is also, to my mind, one of the most boring *designs* , sadly.

I mean, there’s 13 drivers left to put in the game, but right now, that’s definitely not an encouraging sign for inclusivity, folks. Which is even stranger when it also takes great pains to tell you how fruit are pretty much a worldwide thing, with awesome Fruit Facts (Which are, in fact, awesome. Props for that.)

Aesthetically, apart from that not-so-wee problem mentioned, the game is on point. The visuals are gorgeous, the tracks appear fairly well signposted, the music is funky and bouncy and cool. I like this. This is good. Equally good is that yes, this is a spin on that old family favourite, Mario Kart, in which you are in buggies/karts, and you’re racing around a track using powerups. There’s even variety in the modes. Do you randomly juice that fruit, taking the traditional route of random powerups? Do you mix your fruit, getting powerups due to the combo of fruit you have? Do you maybe have a selection, chosen with the arrow keys between Summer, Spring, Fall, and Winter, that you power up by collecting the right season? Maybe you like time attacks? Maybe you like drag races, one lap, winner takes all?

Playing catch-up can be a stressful time. Even on a 5 lap race.

Any which way, you have power ups, including the special of each character (Rebecca’s Strawberry Wing, for example, is a super-turbo, while Giselle’s Avocado Bite is your very own chompy plant, knocking back anyone who dares to be in front of your suddenly extended and quite bitey bumper), you have drifting (and drifting just right also gives you a small boost, although it must be said the AI seems to try drifting even on straights, and it seems to work.) You have jumps and boost pads, and it all works pretty smoothly. Apart from racer special abilities, however, the cars act exactly the same, compensated for by a moderately wide range of visual customisation of the vehicles, with more unlocked as you complete tournaments in career mode.

Track design wise? Even early on, you will come across tracks where the shorter path is required for first place, and some tracks feel earlier than, honestly, they should be. For all that, yes, the snaking tube track that finishes the first gear Banana Cup, for example, is an interesting track with the difficulty modifier that the blue stripe acts like a river (slowing you down greatly), it feels less challenging, for its single lap, drag style race to the finish line, than a preceding track, which involves minecarts that, if they run over you, flatten and drastically slow you, and a final stretch where there’s not just one longer path, but a longer path that splits into another, longer path.

“Look at her, Miller. Isn’t she beautiful?”

Beyond the mentioned lack of variety in racers (not mechanically, but in terms of being all white girls), a need for some form of tutorialising or reference on fruit mixing (I get by on winging it, but while I know I can mix winter, summer, autumn, and fall for things, I’d also like to know, y’know, what mixes what, even if it’s some kind of Fruitopedia. Which, to be fair, could also add some flavour to the world), a clearer sense of what each tournament contains, and perhaps the option for a slightly less vicious AI, it seems promising. The game does not currently have multiplayer, but it’s quite clearly on the roadmap, and, these problems aside, it seems like it could make a good, family friendly and fairly accessible arcade racer.

The Mad Welshman wouldn’t mind at least one villainous fruit monster in the roster. I don’t know, maybe a moustache twirling gooseberry? Obviously not suggested for selfish reasons. Obviously.

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