Touhou – Luna Nights (Review)

Source: Cashmoneys
Price: £13.99
Where To Get It: Steam

Oh, Remilia Scarlet, you’re such a card! Creating an entire alternate universe to play violent games with your maid, importing people from the actual world of Gensokyo for… Reasons. Most of us would make a game, or tell a story. You put your murder-maid in a metroidvania situation for funsies.

Metroidvanias generally are and aren’t, Sakuya. Don’t worry, you’ll get the hang of it.

Hello, yes, welcome to Gensokyo, which has had perhaps more misunderstanding based fights, bullheadedness based battles, and apocalyptic events caused by selfishness than Marvel Comics. Or, more accurately, welcome to an alternate Gensokyo, seemingly crafted for the sole purpose of being a Touhouvania for the entertainment of the protagonist’s bored, listless vampire employer(s).

Honestly, of the Touhou games, this has one of the more interesting stories, as the Scarlet Devils appear to have learned to become a tadge more responsible in their shenanigans, and there is, under the silliness, a story worth playing through for, if you’re into this sort of game. What would probably turn people off, however, is the one thing that isn’t really a fault of the game: That it is, indeed, bullet hell.

The first boss eases you in, but by the end, safe-spots are… Small.

Less bullet hell than many Touhou games, it’s true, but the patterns of the bosses definitely require memorisation and tactical thought more than your average Castlevania type game, and I was stuck, for the longest while, on Marisa, the second boss whose side-gimmick of “Stop your timestop” clouds was annoying to deal with. Not impossible, none of it is impossible, and the nature of bullet-hell means that it’s not all that twitchy either (Relying more on, as noted, knowing safe spots for each enemy pattern more than hectic dodgery), but it can be a turnoff for folks, and I respect that.

Otherwise, though, this is a solid game. Movement is tight, with interesting options, the core gimmick (Sakuya’s time stop ability) makes for some cool puzzles (Including the fact that water can be both a help and a hindrance when time is still, and not everything being affected), it tutorialises moderately well, and, as with many a Touhou game, fan-group created or otherwise, the music is excellent and the sound work is moderately good. Aesthetically, animations are good, and the telegraphing works very well, so… Apart from the potential genre turnoff, there’s very little fault to be found, and a fair amount of enjoyment.

Graze… Magic Bonus… Graze… Magic Bonus…

I’ve had a fun time with Luna Nights, and, despite being bad at Touhou games, this is definitely one I want to finish. If I were to pull some crit, the map screen isn’t as useful as it potentially could be, but when that’s the only criticism I can really find? Well, that’s always nice to be able to say!

Okay, so I got a bit annoyed with the graze/bonus loop, but that’s a niggle.

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Touhou: Scarlet Curiosity (Review/Going Back)

Source: Cashmoneys
Price: £12.99
Where To Get It: Steam

The Touhou series has, even without counting fangames, gone a whole lot of places. Starting as a series of bullet-hell shooters on the PC-98, Team Shanghai Alice and collaborators have created Touhou fighting games and versus shooters, changing gameplay with many installments. With fangames, there’s visual novels, metroidvanias, megaman style platformers, RPGS, and, with Scarlet Curiosity, a collaboration between Ananke Spa and Team Shanghai Alice, there’s ARPGs. All set in a world where it sometimes seems that morning greetings consist of an all-out battle with apocalyptic magic between cute anime girls, some of whom are also Youkai or other folkloric nonhumans.

I mean… This might as well be called Touhou.JPG , for how emblematic this line of dialogue is.

Scarlet Curiosity is an odd beast, in many respects, trying to mix action RPG ideas with the bullet-hell gameplay of the Touhou series with… Honestly, mixed results. This is also technically a Going Back, because while this is the 2018 Steam release, the game was originally created in 2014, and officially localised by XSEED in 2016.

In any case, the general idea is that Remilia Scarlet, ancient and powerful vampire in the body of a young girl, is bored. Considering that she is, canonically, one of the more dangerous residents of Gensoukyo, this is already a recipe for disaster, but add in a Tengu tabloid monster hunt, and the fact that something largely destroys the Scarlet Devil Manor, and… Well, you have all the elements ready for shenanigans to occur.

Takes a while to get going, though, to the point that, at first, I wondered whether this really was a Touhou game, bullet helling and all. Fairies were unaggressive, giant centipedes a case of slashing while circling… This, combined with the game having some large and sprawling maps, and a lack of visual feedback beyond numbers and hit sounds, disguised the fact that, in fact, I was struggling to get through levels. Come the second stage boss, and this lack of feedback revealed itself, as I died again, and again, and again, before finally respecting their patterns. It took until the fourth boss for me to stop thinking that the jump button in the game felt like an unfair advantage (Allowing the skilled… IE – Not me… To dodge most early game bullet patterns entirely.

So… Large, sprawling maps (Each taking about twenty minutes to get through), combined with main level enemies that, like a Touhou shooter, don’t get terribly challenging until a little later on, combined with a lack of visual feedback for hits (and the fact that, like many bullet hell games, many bullet types can be nullified with an attack) doesn’t exactly paint the prettiest picture. In fact, it paints a somewhat clunky one.

I will never take away, however, how spell card effects like this one look… Awesome.

But there is good here. The models are well put together for the most part, the game does get flashy the further in you get, and the stages, while large and sprawling, are definitely not without their interesting features. Loading and saving is separate for the two main characters, Remilia Scarlet and Sakuya Izayoi, which is a nice touch. Five slots each is generous, and I appreciate this. Similarly, in addition to each character getting different types of Weapons, Accessories, and Armour, following the usual ARPG rule of “Bigger numbers, always bigger numbers” , they also get to switch out their specials and skill cards for different types as they level up, leading to a fair amount of variety that I appreciate. Heck, there’s even some difference to their basic styles, with Sakuya being a tight, melee focused character, whose jump attack is just that: An attack in the air, and Remilia being a more loose, more aggressive character, who has a hard to master, but very satisfying ground dive as her aerial attack. Despite some light value issues making the lighter enemies hard to see well at times, the game visually works, and musically… Well, the Touhou games have always been known for good music, and Scarlet Curiosity is no exception.

In the end, Scarlet Curiosity is an interesting addition to the series, but an acquired taste that is not without its flaws. Longtime Touhou players may find it slow to start, while folks new to the series may well find it frustrating, but I can definitely respect the experimentation with genre mixing going on here.

Alas, pink on translucent grey is, as a colourblindness accessibility sidenote, not a good pick.

The Mad Welshman feels, apart from the whole “Being a dude” thing, that he would fit in well in Gensoukyo. I mean, Death Rays, Death Ray Spell Cards… What’s the real difference?

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