Price: £15.49 (£5.19 each for OST and Print-Ready Posters, £7.19 each for expanded art book and unique character skins)
Where To Get It: Steam
Other Reviews: Early Access
Deck of Ashes is, to me, an odd one. It’s not often we deal with Grimdark (where the darkness almost seems so dark as to be comical, except… When it’s not.) A world where Death’s Curse has been unleashed by 3 fools and an evil jester who misled them. And now… A mysterious man leads all four back, to meet their fates.
Except it’s never that easy, is it?
Deck of Ashes is one of those card combat, turn based roguelike dealios, in which our four protagonists, each with their own unique gimmick, fight their way to Lady Death, unlocking cards for their deck along the way, along with useful items.
The deck part is important, because your deck… Has a direct effect on your health. No, no free reshuffles for you, boyo, every time you run out of cards, you have to spend 10 health points, to get 5 random cards back in. You can upgrade this to either 8 random cards or five selected cards, but the cost remains pretty much the same: Health, for cards back.
And this, funnily enough, is both a help and a hindrance to all characters. Lucia’s fire magic, for example, is damaging to herself, so ending fights quickly is a must. Buck doesn’t want some of his cards back, because while they’re in the Ash deck, as the discard pile is known, some of them give him special abilities. So if one or more goes out… Whoops, there they go, and you only get one chance of putting all ash cards… In your hand… Back into the Ash pile to do their thing.
Similarly, everyone has a story, and the grimdark is strong with this one, as every single one of the characters has some kind of dark past, although the most relatable is Buck, who is highly empathetic, and wants to save his friend. Least relatable is Magnus the Jester, who is a manipulative, hateful asshole through and through, using his powers of manipulation not to solve his problem (people dismiss him and despise him for his deformity), but to ruin things, and even at the time we join him, after he unleashed the Ash Curse, nope, he wants to become a new god. Asshole. Suffice to say, nobody’s end seems happy, because grimdark.
Despite the whole “Your mileage may vary on grimdark” thing, aesthetically, it’s pretty pleasing overall. Good art style (even if the loading screens are in a different style, they still show the characters well), solid music, with threatening bass lines and violins quavering at the violence (not actually, but this is the mood they were going for), and… Ah, yeah, we do have one problem: Although most of the tooltips, menus, etcetera are clear and readable, there is one very odd exception: The resource trade menu… Which is tiny. Not only is it hard to read, it’s hard to select, and I don’t know why this is.
Still, overall, there’s some interesting tactics here, an interesting take on the roguelike card battling type genre, and even though I’m not particularly a fan of grimdark, I do appreciate that the story is pretty well presented for what it is. So, overall, a recommendation.
Er, fix the menu though, folks, eh?
The Mad Welshman appreciates a good experiment. He’s less fond of all the screaming and gore during one, though…