Source: Review Copy
Where To Get It: Steam
What is it with posthuman cult leaders and bad fashion sense? Yes, I know, if you’ve heard about The Surge or played it, you know that’s the least of your worries, but… It nags at me. Anyway, about the game.
So, let’s get the spoilers out of the way niiiice and early: Burke lived, and you find that out in the first area! Warren lived, and this is pretty heavily implied by the mysterious stranger you meet just outside the first area! Shit’s gone to hell, which is exactly what you’d expect for a sequel! There, we’re done. That wasn’t hard now, was it?
In any case, The Surge is a science-fiction… Deep sigh, because I hate saying this… Soulslike. You have checkpoints, which you return to when you die, minus what money you’ve earned. Combat is based upon pattern recognition, good dodging/parrying skills, and managing your stamina. The Surge even added its own touches, such as rewards increasing the longer you spend between returns to a checkpoint (an interesting risk/reward system, which I have not taken much advantage of because I’m a coward), and the ability to target specific limbs, something you need to do for specific rewards, such as a blueprint of the opponent’s exo-limb.
Oh, and the online functionality, which introduces revenge enemies (Enemies with more health who killed another player, but drop lots of resources if you kill them), tags, the occasional battery drop where a player died, that sort of fun stuff. You can play offline, but these additions do add a bit of spice.
Controller is recommended, because while the keyboard/mouse controls are okay, and remappable, parrying appears harder to do well in kb/m. Okay, base mechanical stuff done with, let’s get into what I like and don’t like.
Aesthetically, the game is good, and, if your rig can handle it, it can look beautiful. Some facets are a little confusing, such as targeting, or the very small “You can backstun this fool” prompt, but it, and the sound, are pretty good. Also, while the protagonist isn’t voiced, the others are pleasant to hear, fairly well acted, and it made my day to hear a proper South Wales accent in the game… It was tidy, you might say. Motion Blur as a default is… Annoying, to say the least, but having the amount of it as a slider, along with a couple of other effects? That’s a good move.
I’m also quite fond of the combat, being meaty, pretty well explained, and having a nice back and fore rhythm… Well, if you take the advice of timing your blows, rather than being a button masher like me. Still, I parry well, and I dodge okay, so I’m finding it pleasing to fight. Master one of these skills, and be at least okay with the other, or you’re going to have a hard time. Encouragement to use at least a partial set through partial and full set benefits is also a pleasing bit of incentivising styles of play, and that the first armour heals you a little when you finish off an enemy? That’s a good starter. There’s a few new weapon types, and, while I haven’t experimented with them much, they seem pretty cool, with nice tricks on the charge attacks.
I am, however, less fond of the levelling system. Not the actual levelling itself, which is reasonable, but the Core Power being tied to your level. It’s about ten, maybe fifteen levels until you can properly equip a full set, and it was a little annoying to have to grind up to my first full set.
I could go on for quite a bit about all the quality of life improvements, but, essentially, if you played The Surge 1, it’s an improvement in many respects, and, if you’re starting out with The Surge 2, well… Going back to The Surge 1 may be a little tougher, although the basics remain the same. It feels pretty good, exploring this new, more open world with its diverse locations, it feels good to fight, and I would recommend this, even as someone who got very tired of games taking elements from the Souls series pretty quickly.
The Mad Welshman remains pretty easy to make in the majority of games. And he looks good in an exosuit. Nanomachines, son!