I love puzzle boxes. Hell, I enjoy puzzles overall. But I do love puzzle boxes. So, when asked “Would you enjoy puzzle boxes, but they’re a computer game?”
The answer is very obviously yes. And, after playing it, the answer is “More please!”
So, GNOG, as you might have figured, is a game about puzzle boxes, those containers where the goal is to go through a series of steps that may or may not be clear, in order to open the box. That’s… Not strictly what happens here, but the goal is to open the box’s mouth, so we’ll count it as that, mmm?
And there’s a whole variety of them, such as submarines, giant frogs, a cartoonish tenement complex, all in this well put together, 3d mini-world. And there’s nearly always something moving, whether under its own power, or asking yourself “What does this [knob/button/switch/dial/OTHER] do?”
Aesthetically, it’s great. Bright, contrasting colours, clear differentiation, beautiful music, my only real gripes are that one puzzle in particular’s signposting is… Not great (HOM-3’s security floor), and that some of the interactions, even with mouse, are somewhat fiddly. But the storytelling through showing in each area is pleasant, from the simple “What does animal/person want, and what stops them”, to the subtle overarch of “Let’s piece together the things this boy loves in life, to reassemble the home wot we broke in the first puzzle.”, the music is fitting to each area, and fittingly uplifting as the puzzle boxes groan-sing in joy as they’re awakened, and the sound is good.
Essentially, if you like puzzles with cool, low-poly aesthetics, then GNOG is good. If you like puzzle boxes, GNOG is cool. And, since I like all of these things, I recommend GNOG. It’s as simple as that.
The Mad Welshman Starts singing tenor if you gently boop his nose, tickle under the ear, and headpat him. True facts!