Undermine (Review)

Source: Cashmoneys
Price: £15.49 (Soundtrack £3.99)
Where To Get It: Steam

Other Reviews: Early Access

In a land with a great wizard, and quite a few warriors, clerics, etcetera, who’s going to save the day? Who’s going to stop the evil sorceress or what have you from bringing back an ancient evil? Who’s going to clean up the dungeons and stop the earthquakes?

One of a cavalcade of largely identical and disposable peasants. That’s who. And they pay the company store for their equipment. Yay capitalism! (Not yay at all.)

They will not be getting their pension, due to “Cost saving measures.” IE – Letting them die. They never got hazard pay.

And yes, that is basically the setup for Undermine: You are a peasant, who is very handy with a pick and has a gold hauling canary, and if you die, well, another, sometimes eerily similar peasant drops into the dungeon to have a go, trampling figuratively on the backs of those who died before them.

Which, for a shooty slashy roguelike sort of game with rooms filled with traps, enemies, gold, and the cute slimes that try to steal that gold when you mine it (oh, and bosses and shops, obviously), is actually a blackly hilarious setup. Instead of a dodge roll, you have a special power. An amazing power.

Yeaaaaahhh, this isn’t in my comp package. Because that doesn’t exist.

Peasants are the only buggers in this world who can jump. Take that how you will. In any case, swinging your pick, throwing your pick, dropping bombs, and occasionally chugging potions are your absolute basics here, along with “If you die, you lose some of your gold, and can either spend what’s left on improving yourself, or going right back in in the hopes that you make enough gold to get bigger improvements.”

It’s a tried and true method, and, honestly, it works really well here. The visuals are good spritework, the menus are clear, the enemies are interesting… And the bosses… Ahhh, these are some good quality bosses. Just qualifying enough in the category of “A Shower of Bastards” to make you hate them, but you get the idea of how to beat them pretty quickly. It’s just a matter of doing it. The difficulty curve is pretty fair… This is one of those games where it’s tightly designed, it’s fun, and I’d have to look really hard to find something I’m actually critical.

There, a screenshot where they didn’t die, from the training video! Except they died two or three minutes after.

And I have. And I’ve failed. So… Undermine: If you like procgen twin-sticky collected arenas-as-dungeons games, then yes, this is a good pick for you. I wouldn’t necessarily say it would be a good game for dipping your toes in the water to see if you like it, but I also wouldn’t say it’s a bad place to start.

And that’s Undermine. Eat the Wizards.

AWAB, is all The Mad Welshman has to say.

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Carrion (Review)

Source: Cashmoneys
Price: £16.99 (£7.19 soundtrack)
Where To Get It: Steam

Ah, Hollywood Scientists… Always poking into things man was not mean to. And it’s no spoiler to say that you are the monster, that your goal is to escape in order to eat the world, and I am very down for that.

See these guys? They’re fucked.

Carrion, essentially, is a metroidvania (That sort of game where you move around a world, unlocking abilities, solving puzzles, and opening doors to progress) in which you are a wriggling, tentacular mass of teeth and animal hate, able to eat people, throw things (and people around), and later, do all sorts of nasty things to people. But that is spoilers, even if the ending…

Look, what are you going to expect when you have a potentially world eating monster, and that monster is the protagonist? You’ve got a 50/50 shot, I reckon, of being completely right. Especially if you’ve watched movies like Invasion of the Bodysnatchers or, pertinently, John Carpenter’s The Thing (the original, not the prequel.)

This guy? Not going to have a good time. In fact, they’re fucked. Although sadly inedible.

Aesthetically… Damn… The whipping, whistling noises of your tentacular body, the screams, the growls, the dark, brooding music (that spikes into sharp stings or combat music, depending)… If there was something I could point at and say “This was done most excellently, it would be the soundscape. Visually, it’s fairly clear, and you learn very quickly what items do, even if the map… Is nonexistent. The pixel characters aren’t characterful, per se, although they have differing looks… But that’s fine, because they’re prey.

Well, most of them are. Once you get into the late game, encounters become more deadly. You have more tools to deal with them, but just being a hammer made of tentacles, spikes, and death doesn’t quite cut it. You have to act smart. And the puzzles require you to use all three of your mass levels, each with differing powers available, to get through.

These folks, being unarmed, are especially fucked. But their bodies are a good backup in case you need to replenish health without saving.

It’s a pleasure then, to see mouse controls that are responsive.

As to the story, well… It’s all shown and not told, it isn’t terribly complex, but it works. People may well critique it for being short, or the lack of map confusing them… But the checkpoint saves are fair, the aesthetic overall is brutal, bloody, and brooding, and… Yeah, I do love me a game with a villain protagonist, a monster counts, it’s tightly designed, and I’d rather that over a 120 hour game, 80 (at best) of which is padding. Recommended.

Does anyone else remember how creepy the whipping, whistling noises the Thing made during the dog scene? Yeah, you probably do. It was awesome!

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Eastern Exorcist (Early Access Review)

Source: Review Copy
Price: £13.49 (Demo is available)
Where to Get It: Steam

Being an exorcist in a world where demons not only exist, but have physical form, is a tough, dangerous proposition. And one’s heart needs to be like steel, as the protagonist quickly discovers. And so begins a journey of redemption, and perhaps revenge. Although I will say… Why the hell would you trust a Fox Spirit, a spirit well known for its lies and illusions? Ugh… Well, it makes for an interesting story.

Yes… How dare she turn into a vengeful ghost because we murdered her!

Eastern Exorcist looks pretty good. It even has an alright story. But… It has flaws. And gamepad comes heavily recommended. The various attack, parry, special, etcetera keys build up very quickly, and follow the JKL… Wait, no… H, JKL, UIO… And I’m sure Y will end up there pretty quickly. 8 buttons, not counting basic movement and jumping. That’s a fair amount, and, placed so close together… Either rebinding the keys for your comfort, or playing on gamepad is heavily recommended. And its gameplay…

This big guy moves more than this, but yes, he has a hefty recovery time for an equally heft boy.

It looks, on the surface, like an ARPG metroidvania. And maybe it improves from its somewhat basic formula later on… But the early game feels… Flat. I have a dash. I have a double jump. And yet… I don’t seem to use them much in the early game. The tutorialisation is, for the most part, pretty good, despite some segments being forced, but some concepts remain a little mysterious to me. And I meant to dash, and immediately hit J if I know it’s going to be a perfect, or as the symbol appears (usually when I’m too far away) or… It’s only one example, and the other mechanics, such as perfect parries or reflection, are explained well, but it’s a small thing that annoys me.

Moments later, they slashed me up but good. Not lethally, but still… Argh.

And so… I’m rather torn on this one. I’m not all that fond of what I call the “Gamepad heavily recommended ” games, and its early game feels flat in both the platform sense and the combat formula sense (Although that may just be me, as the enemy variety is solid pretty early on), but… It is Early Access, there’s plenty of time for it to improve, and the art style is definitely good, with well telegraphed attacks and clear signs of perfect dodge timing.

It’s one of these games where some problems are obvious to me, but others… Others are annoying me with not being able to properly pin my feelings down. It’s still one to at least watch, as I certainly didn’t find fault with the story, and the English localisation seems solid.

I just wish I could pin down more things about why I’m torn on this one right now.

The Mad Welshman, as an important reference, has not seen Chinese Opera. Just want that out there.

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Risk of Rain 2 (Review)

Source: Cashmoneys
Price: £19.99 (£5.19 soundtrack)
Where To Get It: Steam

Other Reviews: Early Access 1

“WHERE’S THE FUCKING TELEPORTER?!?” I cry. I’m running for dear life, chased by 30 enemies of various types, including some very big boys indeed. The enemy level has risen to “Insane” (one step below “Impossible”), and I am hunting for a circular space with two horns, dark grey… In a multi-levelled cavern, floating islands and chains aplenty… And most of the surfaces are red.

It is world 4 out of something like 30 I’m meant to clear. Or maybe less to win the game. I don’t know, because I have real trouble finding the teleporter quickly.

Sod, sod, sod, sod, where the fuck is it?!?

Of course, part of that problem is that Risk of Rain 2 is a noisy game, visually. There are, I seem to recall, indicators of where the hell it’s meant to be… But even in levels where colourblindness isn’t an issue, there are enemies, often bright and attracting attention (not least because they’re trying to kill you.) When you have turrets, and you can’t directly see them, there are arrows to let you know where they are on the edge of the screen. Things are going boom, things are going ratatat-tat, things are going zap… And, often, they are coming from all directions. There are sparkly glowies that roughly signify where it is, but… Look to the aforementioned visual noise.

A similar thing happened in Risk of Rain, the first one. But there, you didn’t have to worry about the teleporter blending into the background. Its big horns were harder to miss.

Ah yes, this big ol’ lad… With the laser that’s nigh impossible to avoid.

Does it, apart from that, feel alright? Well, I’ve already mentioned how noisy it is visually, but its UX is relatively unobtrusive… With the glaring exception of getting an achievement, which covers said UX in a big, attention grabbing “YOU GOT THIS.” I would say “at the worst times”, but there isn’t a good time to get distracted. Still, you don’t need to worry about much of it, so that, at least, is okay.

Sounds are good. What characters I’ve unlocked are interesting to play, each with their own loadouts of skills. And I definitely cannot say the bosses and enemies aren’t interesting, because they are, even if, like its predecessor, the AI is essentially “Hyper-aggressive, all the time.”

You knew there had to be one death screenshot, right? Wouldn’t be representative otherwise.

The thing is, for all that I’m told it gets easier, when a core part of progressing is so damn frustrating to me, all the interesting enemies, good sounds, and progress based gameplay means jack and shit. I want to fight those bosses. I want to find those teleporters. I want to see those characters.

If you like a hard, twitchy challenge, even on the easiest difficulty, then yes, Risk of Rain 2 is for you. If you do not, this will only frustrate the hell out of you, as it has me.

After a discussion with friends, The Mad Welshman has deduced that we would all die if Isekai’d. Especially here.

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Beyond A Steel Sky (Review)

Source: Review Copy
Price: £29.99
Where to Get It: Steam

Beneath A Steel Sky was an interesting game. A tale of dystopia, of consumerism and control gone rampant. And the main character, Foster, and his good pal Joey, saved Union City from the despotic reign of LINC, an AI, and left Joey as the snarky, yet benevolent ruler of Union City.

Even the holograms have to be cheery. Well, except one. I think she’s meant to be gruff to drive people away…

Seems like there’s no room for a sequel, right? But history repeats itself (somewhat), as, once again, the peace of Foster’s australian world is shattered, with the death of a friend, and the kidnapping of said friend’s child. And the trail leads him… Back to Union City. Where Joey, still revered, is missing, and where how good a citizen you are (your QDos score), and how happy you are, will determine where in society you stand.

As in the prequel, this is an adventure game collaborated on by Dave Gibbons and Revolution Software, and that collaboration shows in the world of Union City once more. Repairmen whose job isn’t to repair, but simply to note problems. Wonderful art portraying a city with, as before, a shadowy underbelly. And some very amusing voice acting. It’s the good stuff, aesthetically speaking.

Yes, not everyone is satisfied…

For those whose mileage varies on adventure game logic, there are a few puzzles that require you to see all the elements, some of which are awkwardly placed (wait, an electric fence… Behind a waterfall? Recipe for disaster, mate!), but some really stand out, such as an early one where you need to deceive an asshole from the Ministry of Comfort (Yes, they’re basically the secret police.) You need, in essence, to search for clues among a dead man’s belongings (for that’s who you’re pretending to be) to give enough information about your past life to… At least make them pretend everything’s alright.

Ohhhh, I remember most of you

It controls pretty well, early bugs have been fixed (although the Unreal Engine remains a resource hog), it’s aesthetically appealing, and brings a good (In the “creatively well done”) dystopia to life, with only some puzzles being “Adventure Game Logic.” For fans of adventure games, both this and the original come highly recommended.

The Mad Welshman notes that Beneath A Steel Sky is also on Steam, if you only use Steam. It’s been on GOG for quite a while now.

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