Exorcise The Demons (Review)

Source: Review Copy
Price: £19.99
Where To Get It: Steam

Keep Talking, friends, and Nobody Gets Possessed. Had to get that joke in there. Anyway, yes, games with a co-op element can be so fun sometimes. Aaaand sometimes, they’re friendship ruiners. It all depends on who’s playing, really. And so it is with Exorcise the Demons, a game in which one player sees things, but has no idea what they’re doing, and their friend, who knows what the other player’s meant to do, but can’t see anything. Well, if you play it the way it’s meant to be played, anyway.

There are precisely two outcomes to this: He fireballs you, or you block it and banish him. Obviously, the latter is preferred.

Mechanically, there’s honestly not a lot more to it than that: The main player, in first person, runs around a demonic hellscape, in which there are a potential of 7 rituals to complete. All of them have to be completed successfully before you go up to the flaming book and pentagram, where a demon will appear, and you’ll find out if you have completed them successfully. Do so, and the demon’s fireball aimed at your bonce is shielded against, and you banish them. Fail on one puzzle, even one, and… Congrats, your soul is now theirs. So, naturally, there’s a fair bit of recrimination if you seem to have done everything right (Because there is no “You’ve done this right” sign for any single puzzle), and a bit of relieved joy if you actually have. There’s some physics manipulation involved, but it’s nowhere near as bad as you’d think, as objects set remain set, and the majority is “Click on the thing or drag the thing over the other thing.” Cool.

Why yes, because nobody’s told you what to do, berk! (That’s a lie, I’d actually solved this seconds before. I just delayed for a nice screenshot.)

There is also a story mode of 25 levels, about a confused, amnesiac man named John, and his ally, who is… Of no help beyond giving story, so yes, you still need a friend to play this, although they don’t need the game. Story mode is where collectibles get unlocked, and it’s completion only that’s required to unlock things. Cool. And puzzles do appear to be randomised during Story levels too. I didn’t particularly feel like the writing of story mode was really drawing me in, unfortunately, and the voices were… Well, they were alright. So… Let’s deal with the Book of Rituals. Because only one player needs the game, and the other uses this.

The Book of Rituals is, like the bomb manual in Keep Talking and Nobody Explodes, misleading. Not factually misleading, but at times obtuse (the Ouija Board, for example, involves a wordsearch, when all you actually need is the position of the last letter of the demon’s name), and other times, worded so you can easily miss segments (While streaming this, a friend and I consistently failed the Circle of Protection segment. Turns out, there was a small, but significant point we were missing: The colour of the outside flames was the key.)

I’m pretty sure it’s going to be trimmed down by avid players, but it is something to be aware of (“Okay, check M first… Is it red? Okay, from left to right, you need to light the second and third candle, and hit YES on the Ouija Board. Also, I’m deliberately lying for the sake of an example.”)

Finally, there are curses and tattoos. These seem to be in for adding a bit of spice to both the practice mode, and padding out the story levels a little. Sometimes, your controls are wonky. Sometimes, what you see may not necessarily be true. Sometimes, you can freeze time during rituals, and sometimes, you can run faster between puzzles, as examples of precisely half the curses and tattoos available in game. Whee, that was a ride, wasn’t it?

The Crystal Puzzle. The devs are apparently aware of the problem, though.

So, obviously, how it feels depends on you and your friend. I had the hardest time communicating the Rune and Crystal puzzles with my co-op partner, although, in the former case, we’d been struggling to communicate at first, and, in the latter case, they have… Green and Yellow crystals. But the developers are, thankfully, aware of this, so I’m expecting a change to happen soon to make it more colourblind friendly. Aesthetically, well, like Keep Talking and Nobody Explodes, you’re going to be looking at the same visual presentation of puzzles, and the same play area a lot. It’s a very pretty one, and I like the grime, grit, and hellfire myself, along with the dramatic music, but be aware, that may or may not pall on you.

Overall, though, Exorcise the Demons does exactly what it sets out to do: Create a supernatural co-op puzzle experience, in which unreliable information is passed between players to co-operatively solve puzzles. And it’s been an enjoyable experience for me. Well, bitter arguments about how to do the Circle of Protection puzzle aside.

The Mad Welshman actually doesn’t mind demons. But it is rude to possess another nonconsensually.

Become a Patron!

Archeo: Shinar (Review)

Source: Cashmoneys
Price: £10.29
Where To Get It: Steam

Let’s get one thing noted right now, because I know this is going to turn folks off: Archeo – Shinar is a game with the theme of 1920s archaeology, which, as fans of history may know, was colonialist as hell. The game embraces that as a thematic element, so you are not playing some philanthropist, but an asshole, employing assholes, exploiting land, meddling in ways that distort history, and the like. So be warned.

Yes, they are massive assholes.

Fortunately, it… Honestly isn’t the most engaging of games on its own. Essentially, it’s a 30 turn game, with two main segments: Planning and Management, and Expeditions. The planning phase is the meat of the game, but the expeditions are what mainly earn you the points, events, and interest of the game, with the expeditions being… Well, what your planning went toward, with some added risk management thrown in. Do you use the person good at Archeology now, or do you save him for a potential check down the line that might be much harder (or use another skill which you weren’t warned about, because he’s a really good everyman.) Succeed more than you fail, and you win reputation and money for your shameless plundering (earning artefacts you can sell on the black market for big successes, and phobias, debuffs for your explorers, on essentially chance.) Fail, and you get recompensed a small amount… Probably smaller than what you spent on it.

Oh look, it’s our old “buddy” Frans! He’s going to get a phobia in just a second, and he deserves it

Meanwhile, the management is where most things happen. Do you try and sell your story to one of the papers? Who do you hire? How do you train them? Do you make them take more risks, or play it much more cautiously? What do you bring along? And what land do you bid on, to exploit for bonuses down the line? In all of this, reputation is important. Build up a good rapport with one paper, you can use it to slander the other explorer(s). Get good land, and exploit it well, get nice things. Take a risky play on the black market that pans out? Free money, awwh yiss!

Thing is, a lot of this is, effectively, a black box, even on Easy. You know what things do, and you know what the majority of checks are going to be on an expedition, but a lot of it boils down to taking a chance. And, for me, at least, it didn’t really feel enjoyable. It looks good, with a simplified style that fits the period it’s representing, some nice music, and a mostly clear UX with good tooltipping, but its humour fell flat for me, its embracing of its theme (historically accurate though it may be) didn’t sit well with me, and playing it… Well, it didn’t feel like I really knew what I was doing, even though I was staying afloat, and had a hotseat to fall back on to learn the game.

Yes, there is also a lootbox joke. SIGH.

And that, in the end, is what killed my engagement with it. Still, maybe others will find enjoyment, and that’s about the best I can personally say.

The Mad Welshman despises the bullshit the UK, among others has perpetuated over its history, not only in archaeology, but folklore, culture… A fair bit more than that, let’s say, in understated British fashion.

Become a Patron!

Aery (Review)

Source: Cashmoneys
Price: £5.19
Where To Get It: Steam

Aery interested me the moment I noticed this, and I will freely admit that a big part of it was being an Old. “Hey, wow, this looks like a Psygnosis game, if Psygnosis was still around!” It certainly had a visual flair that reminded me of their earlier, odder titles, and the synthwave music wasn’t a detraction either.

I, too, would like to relearn the art of unpowered flight.

However… I then found my detractions. And they’re biggies. One of them is plausibly a bug (Level 4’s “Got the feather” bell is loud no matter what volume you’ve set), but the two others… Annoy the hell out of me.

Still, before we do that, the game: There is a bird that wants to see the world. They fly. They can roll. And they collect feathers. Their journey is told in short prose before each level, and it’s a relatively short experience, which is nonetheless pleasant. The low-poly worlds are mostly quite interesting, the music is good slow journey music (not too driving, but with a good beat to it.) Said bird controls well, feels like a bird, glides and flaps like a bird, looks like a bird with a golden underside.

Spot the feather. Or, indeed, the bird.

While I am most of the way through it, the two big issues: Firstly, the second level is a nightmare, even for those folks who are not colourblind. The feathers are white. The sea… Is white. And the tops of the blocks wot have feathers on are, for the most part… White. I hope the developers see the problem inherent to this trio of sentences. I did very rapidly. Still, I got through that, and the third, and, on the fourth, I finally realised that a problem in the whole game was a problem. When you die, you are sent back to your starting point. The same starting point that’s a good minute of flight to anything of interest, let alone a feather. I am chill, and I like to chill. But that’s a bit much.

Thing is, it’s not, overall, a bad game. It does what it says on the tin, and, if that second level were fixed, I could pretty much recommend it as “Thing you play to relax, or in short bursts over your lunch break.” It definitely looks good.

Preeeeettteeee…

The Mad Welshman appreciates experiments. Also prog rock.

Become a Patron!

AI: The Somnium Files (Review)

Source: Cashmoneys
Price: £49.99
Where To Get It: Steam

Content Warning: Although the article has no representations of this, be aware that this is a murder mystery game while the murders are ongoing, so there are bloody scenes of violent death, and several themes including parental abuse, obsessional behaviour and stalking, and the like are involved.

Spike Chunsoft make wild rides. Pseudoscience made real in the fiction, murder, heartbreaking moments, and time being… Fluid are all hallmarks, and AI: The Somnium Files is definitely no different. And oh, boy, it is indeed a wild ride. And one that may annoy, if you don’t take the old adventure game adage of “Save Early, Save Often.”

Considering the context, yeah, this is pretty accurate.

The general premise, then. You are Date, a Psyncer (someone who can enter someone’s dreams), working for a relatively secret agency called ABIS (Pronounced Abyss, or maybe… Apis? There’s a lot of egyptian deities mentioned, y’see), and a serial killer is on the loose… Perhaps a copycat killer from six years ago. And a lot of things aren’t right. With the case. With your boss. With Date himself. And with Aiba, your AI eyeball friend who’s also… Seems to have the hots for Dante, in the oddest way.

This is part of what… Aiba might think is a dance? Look, things are weird.

Oh, and hidden collectibles and branching paths in a flowchart. Mustn’t forget those. So, anyway: The game is mostly split into two parts: Investigating a scene and talking to people, and the Somnium, the dreamworld of either Date, or… Whoever you’re ordered to PSYNC with, for information relating to the case. And yes, it uses dream logic. The tutorial example has a light switch covered by thorns, and a Winter Iris that cannot be moved nearby, but can still be interacted with because… It’s lit. So you don’t move it. You… Inhale it. Dream logic. But, from this point on, there’s a big catch: You have 6 minutes. The upside is that it only goes down when you’re moving or interacting in the dream world (through your partner, Aiba.) The downside is that understanding the logic of that particular dream may well take a lot of tries, and often, there are multiple solutions that lead to different results.

I… I’m not sure I want to know the answer to that question. What the hell?

Aesthetically, apart from some awkward animations, and pink text for Aiba ([check for colourblind options]), the game has a solid visual style, great music, and some good voice acting. The writing is colourful, with a mix of silly references to a variety of things (including other Spike Chunsoft games, The Terminator, and The X-Files), and it drew me in, even when I knew what would come from previous experience with Spike Chunsoft titles, and some solid, foreboding foreshadowing. The humour does fall flat sometimes, and Date’s horniness is… It’s groan inducing a fair bit of the time.

There is a rather sudden shift later in the game, and some paths in the story (Yes, there are branching paths you want to explore to get the honest to goodness ending) are blocked by things you need to get further in the story than I perhaps would have liked, but, overall, I like Spike Chunsoft’s interesting takes on the formulae they work with, and this game is no exception.

The Mad Welshman A unlocked! [Picture of TMW drawn in crayon]

Become a Patron!

Minoria (Review)

Source: Cashmoneys
Price: £15.49
Where To Get It: Steam

Minoria is cute. Minoria is melancholy. Minoria has an interesting world, that gets better the further you play into it. And Minoria… Has some brutally unforgiving boss fights, where single mistakes will cost you about three rooms worth of running and a cutscene to rejoin them. And, in the early game at least, there’s a big difference in challenge between the enemies… And the bosses.

Sister Devoir. She’s nasty, but… Maybe she has a point… About the church, silly, not the point of her sword.

Which, let’s face it, seems a very odd thing to say, doesn’t it? But the difference between the earliest enemies and the second boss, or even the second tier of enemies compared to the first, is clear. And everything that can hit you… Hits like a bloody truck. You start to get used to it, but… I have to admit, I bounced off hard, and bounced off early. Second boss, in fact.

And, honestly, there’s no shame in that. Single mistakes, especially in boss fights, cost dear, and, since the combat is akin to… Sigh… Dark Souls, in that fights with bosses are long, tense affairs in which, as noted, mistakes can quite easily cost your life, it’s merely beyond my own ability, rather than a condemnation of the game. More… A caution to those who, in turn, bounced off games of the Soulslike persuasion.

Wait, this woman looks… Familiar, for some reason…

The thing is, Minoria is also very lovely, aesthetically. Contemplative pianos give way to dramatic violins, beautiful princesses (Who… Remind me of someone. Hrm) and cute, but deadly small witches fit well in the well drawn corridors and steps of the cathedral, and everything is clear. It’s somewhat minimalistic in approach, but this works, and I do love it.

But, alas, I don’t really get on with its style of play, and, if we’re being honest, its keybinds. It’s most likely recommended that you play with controller, or rebind the keys, because it’s all too easy, with the default, to fatfinger the “Use Incense” key when what you meant to do was attack, or, less commonly, to switch your insenses when you meant to parry or dodge.

LET. US. PRAY!

Obviously, take this review with a grain of salt, because, as mentioned, I was not able to get too far due to the high damage you take for pretty much any mistake, but it’s a beautiful game that is recommended for soulslike fans, while not, generally speaking, recommended for beginners to its metroidvania styled exploration/combat. Specifically the combat.

The Mad Welshman is legitimately sad he couldn’t get as far as he wanted here.

Become a Patron!